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Stompers Review/suggestion

 Post subject: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 7:44 pm 
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Ork Stompers are considered underpowered by most. Perhaps a refresh is worth looking at?

My suggestion, keep all the same stats but increase them from an AV to a DC2 WE. Result, small mobs of 3 would now qualify for mob up rule. Much more resilient with a minimal increase in firepower (just the extra FF and CC attack from being a DC2 vs AV). Something to consider and might fit well with the Gargant Big Mob list them as well as update the Stomper to the new meta of DC2 WE formations that are appearing across multiple lists. Would also work, in my opinion, in the main ork list with minimal power creep but bring back a fun unit to the fold (side benefit would be a basic Mekboy Stompamob (3 stompers) plus Supa-Stompa would be a 10 “ork“ strong formation and therefore qualify for the Mob rule bonus on rallying of +2.

Food for thought.


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 7:50 pm 
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If doing anything I'd just drop the points for the formation, and increase the cost for the Supa Stompa as that formation (3+1) seems balanced fine.

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 7:52 pm 
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^this^
shedloads of WE running around in a hoard army? [shivers] While such a fix may work out in one list (OGBM) it's a universally found Ork vehicle and would go zany in something like Ghazgul

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 9:08 pm 
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Yeah, I agree with E&C and Jimmy - I dislike the idea of overpopulating the table with war engines. I dislike it in knights and even worse in orks.


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 9:40 pm 
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Frankly I am with you on my dislike of all the new DC2 WE formations.

I would prefer if they were adjusted to AV and leave the WE to the big boyz (DC3+). I just feel like there are so many list now with or contemplating DC2 multi-unit formations and the EA meta does not deal with those types of formations very well. And I dislike them.

If there was a small unit that should be "tough" I think of Stompers so thought that it might be a good fit for the Gargant list and possibly bring stompers back to life in Gazghkull. Especially with how it would leverage the Mob Up rule.

I defer to your opinions.


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 9:51 pm 
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maybe they just need a 25point drop and maybe a bump to armour?

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 9:58 pm 
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Stompas are now 225p for 4 inte gargant list.

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 10:02 pm 
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Paradox wrote:
EA meta does not deal with those types of formations very well.


This would likely be better in another thread, but how? There's some 50 battle reports posted here on the forums, and both the NetEA and EUK lists have been using knights at DC2 for two years now. Having played a good chuck of games with them I think Epic handles WE formations just as well as others.

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And I dislike them.


This I can understand, but you can't really do a whole lot with it development-wise. We debated the DC stuff back at the start and moved on from there:
viewtopic.php?f=22&t=26948

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Wed Mar 01, 2017 10:02 pm 
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I'd like to see a decrease for the stompa cost and and matching increase in the Super-Stompa. The combined formation is competitive as is and doesn't need a change, it's just the lone Stompas that could do with a boost.


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Thu Mar 02, 2017 8:44 am 
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I am keeping an eye on this discussion.

What I think people are missing is that Stompas are a great formation in larger games when it is viable to take them as a 'Uge formation. 9+ of these guys garrisoned up the table really gives your opponent a problem. Yes, I've had games with them wiped out for no effect, but who hasn't had that to formations, I give you an IG Tank Company.

So lists and battle reports please.

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 Post subject: Re: Stompers Review/suggestion
PostPosted: Thu Mar 02, 2017 12:04 pm 
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One thing I've always found strange is the big gun/oddboy upgrade. Why wouldn't the big gunz on the stompa be able to be upgraded.
As the rules stand now all big gunz can be upgraded except stompas and the transport fortress (forgot the name). And I don't see a reason why.
Beside that pet peeve I agree on raising the cost of the superstompa and lowering the cost of the stompas.
I personally always field Stompas. Not because they are a good choice. It's rather a compulsion. Epic must have walkers.... for some reason that's just how it is.


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Thu Mar 02, 2017 3:03 pm 
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@Tiny-Tim: I suspect that most people miss that use-case because they don't play many games of that size.

Regardless of other changes happening or not, I'd LOVE to see Stompas get the option for Oddboyz, because it'd be fun as H*** to model (but they might not have them due having the Supa-Stompa option instead?)


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 Post subject: Re: Stompers Review/suggestion
PostPosted: Thu Mar 02, 2017 3:21 pm 
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Yes,that's the point, NoisyAssassin: i would like too, but if you give Oddboyz to Stompas they'll have a similar role to Supa-stompas first, and be very much like more versatile and less ranged Leman Russes second. Like they are now they are quite different from both and have their own role.

They are good like they are now if more than one formation is taken and put on garrison or Blitz guard with cc weapons or like Tiny-Tim says if taking a UGE formation. The problem is when they are the only RA unit and are few, that they get avoided and sniped, so a small point reduce would be good.

If it were me:
- I would probably put them at 200 for 3 Stompas and the Supa-Stompa at 300 to compensate, that way the cost stays the same when a Supa-Stompa is taken, but reduced for no Supa-Stompa formations.
- No BIG and UGE so no more Supa-Stompas are taken and lower the cost of extra Stompas to +60. The cost per Stompa taking 9 compared with the UGE formation is around the same (560 to 575) , the points are lowered a bit, and there is no more need to take them in groups of three so its easier to make them fit into the points.

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