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2017 - Ork Review

 Post subject: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 11:28 am 
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So it is that time of year again. Can people please post up concerns/problems that they see with the list for me to open a review.

Note: things might not change at all, but I am interested in hearing from you guys.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 11:29 am 
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First up for this will be to look at the Speed Freaks and drop the shooting from transported units on Trukks.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 12:44 pm 
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In no particular order:

Warhorde:
Lower Stompa cost while increasing Supa-Stompa.
--> Allow all Kommando Stormboyz Warhorde (and rename it?)
Fire-arcs on the Fighter Bombers

Speedfreeks:
Allowing units to shoot hasn't been an issue here. Whichever way we go the Junka Trukk should follow suit.

Ferals:
Walker on Squiggoth and Orkeosaurus
Fire-arcs on the Steam Gargants

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 1:04 pm 
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Uh, split Death Koptas into their own formation and drop the cost a tad.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 1:23 pm 
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Lower Stompa costs.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 1:47 pm 
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scorchas


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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 2:08 pm 
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Making the Ork Battleship viable! Drop Orks!!


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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 2:15 pm 
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Scorchas seem to be too good, especially compared to buggies

Stompas and death koptas seem too expensive for what they bring


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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 2:50 pm 
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Sorry if repetition is unnecessary, but I would love to see a reduction in price for the Stompas, or some other change to them, so they are slightly more viable.


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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 2:59 pm 
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RugII wrote:
Making the Ork Battleship viable!

Make the battleship be a 50 point discount to the Cruiser. :-p

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 3:25 pm 
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People echoing others thoughts are fine.

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 6:03 pm 
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Yep, scorchers for me too.

Having faced 3 armies made up of practically nothing but scorcher mobs plus a superstomper in the last couple of years (UK but i assume basicaly the same in NetEA) the scorcher is just too good an option compaired to bikes and buggies. (In fairness one was Rob trying to make the point).

Even though i seem to have trouble beating them, i agree the army seems balanced overall. Its just dull to face and i assume to play. Imho, either scorchers need a slight nerf and bikes a slight buff for internal balance, or restrict the numbers. Perhaps no more than half the mob can be scorchers?

Also - have fighta-bommas got weapon arcs yet?


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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 6:57 pm 
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I'd maybe boost buggies and trucks to make them more viable against skorchas rather than nerfing the latter. I play against freaks quite a lot and think they're strong but not OP

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 8:08 pm 
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Make Gunwagons playable!

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 Post subject: Re: 2017 - Ork Review
PostPosted: Tue Apr 25, 2017 9:39 pm 
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RugII wrote:
Making the Ork Battleship viable! Drop Orks!!

Funny, Apoc and I recently wrote an ork drop fan-list. That would actually not be terrible to see. :)

Dave wrote:
Lower Stompa cost while increasing Supa-Stompa.

Yeah in the GWH list this would be awesome. Might cause some additional work for Mordoten related to OGBM

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