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Feral Ork "Dinosaurs"

 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Thu Oct 02, 2014 10:57 am 
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I appreciate the request as I have suffered myself over this. However, my feeling is that these are animals that have a great big weight strapped to there backs. If they & and there riders want to be careful then they need to move that way.

At present I will not be looking to make that change.

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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Sat Oct 25, 2014 4:26 am 
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disregard the word "walker" and think about the effect and what it is representing, it might be easier for you to conceptualise then


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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Sat Oct 25, 2014 1:04 pm 
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nah - i think his point with the steam gargant still stands :)

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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Sat Oct 25, 2014 10:44 pm 
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how? tracked vehicle suspension provides less pounds per square inch than a wheeled vehicle, it takes a lot to get a tracked vehicle stuck in any terrain

walker represents that fact, if you were to base "walker" off the unit/model requiring feet, you will find that concept doesn't apply many times over across all the lists.

regardless, Hena asked about having "walker" added on to the Orkeosaurus / Squiggoth, while I don't disagree with that concept, I do disagree with the point that a tracked vehicle with a steam engine behind it will struggle to move through trees/scrub or whatever terrain piece it happens to destroy when rolling over the top of it.

the AC gave his reasons for why walker is not on the orkeosaurus/squiggoth, lumbering, hard to control animal with a poorly constructed shanty on the back, in which traversing difficult ground, it is likely to perhaps knock the driver off, clip the shitty construction on its back and kill some orks etc etc, imagination takes off.

to refer to another formation having walker doesn't offer why the orkeosaurus and the squiggoth should have walker, other than, they have feet not tracks.

thats the only point put forward and its not a strong one


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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Tue Oct 28, 2014 12:05 pm 
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I could argue that a lumbering, heavy machine with a low torque would suffer a lot more on rock outcrops or mature trees then a dinosaur that can at least pick it's footing.

given the two units as a blank, I know which would be issued with walker (or neither, given the nature of the feral orks).
A decision can be justified either way.

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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Tue Oct 28, 2014 8:36 pm 
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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Tue Oct 28, 2014 9:18 pm 
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What about fire arcs on the Steam Gargant? Or Fighta Bommaz? ;)

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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Wed Nov 12, 2014 4:51 pm 
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I beleive dinosaurs became extinct due to a series of failed dangerous terrain tests. If they had walker they would still be around today.


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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Wed Nov 12, 2014 9:50 pm 
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Haha!

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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Thu Nov 13, 2014 7:04 pm 
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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Thu Nov 13, 2014 8:06 pm 
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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Fri Jan 30, 2015 11:11 am 
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Has this been given any more thought?

I have been trying to push this for long time for them to have Walker.


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 Post subject: Re: Feral Ork "Dinosaurs"
PostPosted: Fri Jan 30, 2015 4:20 pm 
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Blish2 wrote:
Has this been given any more thought?

I have been trying to push this for long time for them to have Walker.

It gets reconsidered every time I fail a DT test. But no I am not considering taking it any further at the moment.

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