nealhunt wrote:
Cik wrote:
dreads and kanz are just bizarre and don't really fit into anything but stompamobs. even there they're not very good. such a killy unit as a trumped up shield is just a waste. i'd rather put it in a warband but they're pretty garbage there at least against the opponents i generally face.
Why are they "pretty garbage"?
Against most forces, garrisoned mobz (e.g. a walker mob) are good area denial forces. If you're normally facing shooty armies, though, they can become target practice.
i might just be overstating my position. they're not 'garbage' just really difficult to apply. i feel like i need the macro hits to rip up enemy tanks, but with the lascannons on those tanks (plus battlecannons) the dreads will so rarely make it to CC it's awful.
i feel like if i add dreads to a big warband, it makes a threatening formation, but also a very vulnerable one. it gets bumped to the top of the target list (as it probably should) but it's too vulnerable to formations with lots of AT-only stuff that goes unused against an un-upgraded warband. in effect, i spend alot of points for very killy klaws that i never get to use.
i don't know if you remember, but i posted way back when i was a total newbie and you guys advised (kyuss specifically?) not to mix warbands and dreads for this reason. in very dense terrain (and thus low LoS on enemy armor) it might work. otherwise as you said neal, it's a shooting gallery.
edit: i found that to be good advice, by the way. that and the one where i should field more formations noticeably improved my getting hopelessly crushed with at best meager resistance