a little background: me and a friend play this game regularly, and it's great fun. that being said, i lose pretty much without fail. i run ghazghkull's list, and he usually runs a traitor list, usually vraks. i was hoping for some help in dealing with this thing, because i'm out of ideas as to how to win. i'm not calling my list OR his list broken, but it seems there is almost nothing i can do to beat him and it grates on me.
i guess the fundamental problem is that "whatever can catch him, can't kill him, and whatever can, never makes it there." the main problem are his tank formations with 4+ reinforced and some silly number of ranged weapons. pretty much everything i can throw at them fails utterly to break them, whether i try for the kill or merely the rout. regular footslogging nobs or boys never make it there alive. if i put them in battlefortresses those get shot to death. if i deliver them by planetfall they don't make it there until turn 3, where i have usually begun to lose already and however many i deliver doesn't help. likewise, orbital artillery DOES kill them, but it's basically random. unless i'm reading this wrong, i have to choose where it falls before he even deploys, and it only starts shooting on turn 3. Kans and Dreds can kill the tanks with the EA+1 MW attack they have, but you can't transport them by battlefortress so it's pointless to add them to a fortressmob that they will only slow down. stompas are great, but the melee version won't make it to melee before being focus-fired and broken, and the ranged ones can't break the tanks they are shooting at without macro or ridiculous luck. supas and gargants are probably the closest i can get, but it seems like it takes a ridiculous amount of fire from a supa-stompamob to kill one, while an 'uge formation of them is 1400 points, his tanks are 600. i don't know, maybe i just suck at this game. anyone have a solution?
things i have tried: gargant+supastompaswarm (managed to smash alot of stuff, got shot to death)
infantry swarm, with and without battlefortress transport (sometimes gets shot to death, sometimes makes it to melee. boyz and nobz seem REALLY effective, but most of the time they don't make it, and the rest of the time they manage to assault one squad and then die to artillery and tanks afterwards)
supazzap gunwagons (got shot to death by the tanks they were supposed to hunt)
planetfalling boy mobs with dreds and kans (planetfalled, assaulted something, immediately shot to death)
big gunz mobs with supazzaps or soopaguns (just gets artilleried to death pointlessly. no armor save makes them impossible to keep alive after turn 1. will be strafed by planes, too.)
things i have not tried (that i can think of)
fighta bomba swarm (seems like it would just get shot down by his silly effective hydra and helltalon AA. tankbusta rokkits don't seem that great at AT4 non-macro against anything that has armor. at least IME)
planetfalling 90% of my force (might work?)
gunfortress blobs (too few supazzaps, IMO. you can have a bunch of big guns, not sure if it would kill russes very well, and has to be inside the battlecannon+vanquisher+artillery range at all times, very dangerous)
anyone willing to help me out?
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