Ok, so I gave the Gargant list a quick run around vs Carlos and his Knights
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=21265&start=15 so here's my battle report
I've decided to make a go with the Mega Gargant, here's my list
Mega Gargant 1050
Gargant 650 2 Suoa Guns and a Supa Zzap
Supa Stompa with Kombat 'Ammer
2 Loota warbands using big guns, one upgraded to a Supa ZZap
3 Loota warbands using big guns
So the Mega Gargant obviously dominating the list construction - I wanted to get as many activations as possible so I needed to take the Gargant in order to qualify for 3 more formations
giving me a total of 8 in all. To make it fit into 300 points most of the extra formations would have to be the cheap loota warbands. I wanted the supa stompa, though could have dropped it and used another warband instead
I opted not to take aircraft, since I was low on formations on the ground already. So the only aircover came from the weirdboy tower on the mega gargant - could have done with more but the weirdboy was most welcome.
After all that I had 100 points left so I chose to upgrade two big guns. A possiblity would have been to take Kans instead of big guns in the warbands, though I don't have many Kans models. I suppose I could have used Dreads as stand-ins but I prefer wysiwyg wherever possible
I place my blitz roughly in the centere of my edge of the table and two objectives right on the centre line (it's a slow army this) 30 cm apart
carlos placed his blitz off centre and objectives in my half around about on the half way line again and right on the table edge. Fairly predictable objective placement I think you'll agree
I placed my MG centrally flanked by G and SS. A warband in some ruins just infront of the blitz, another not far away both on OW and another in some ruins on the right flank near to the objective there. Other warbands near to the gargants.
The Knights where spread in a long line across the table, with 2 of his three artillery on his blitz. His Baron and Warhound where place on his left, roughly out harms way of the MG
Turn 1 lack of activations and speed meant I had little to shoot at before my activations ran out, even with the ultra long range weaponry on the MG, allowing carlos to bring his knights into position witha fair degree of safety. The beginning of the turn saw carlos dropping BMs on me from his 3 cheapy cheap arty batteries and the Double info gunned warhound swept around the flank buring the warband in the ruins near the objective on my fair left with ease. I doubled my Gargants forward in the general direction of the centre objectives and the stompa to try and stand in the way of the warhound on the right flank. A few potshots from my MG and one from my Stomp at the advanced warhound was about as much as I could manage.
Turn 2 Saw Carlos winning the initiive doing a classic double whammy (move shoot retain assault with shooters in support) against my gargant, doing some damage and breaking it.
The MG double forward again towards these knights (so not directly towards the centre objectives) shot at some knights which had not yet activated about 60cm away, doing no damage at all (the extra blast markers where welcom though), the barrage was innafective when doubling and shooting at a formation with only a few units and the *two* Supa ZZaps where deflected by the knight shields. Now I retained with a warband to assault the knights closeby with my carefully position MG in support. But they failed to obey orders! (Even with a reroll) dam!) My right flank was then completely swept aside by the warhound and knights, as the warhound made it's speedy progress round towards it's goal, my blitz. Thunderbolts provided air support for this, one was brought down on the way out by the weirdboy.
Turn 3 Carlos wins the initiative again, breaks my Gargant on the left again (after it had rallied) - though a couple of knights die in the process (hurray!) My MG stepped forawrd towards the objectives towards the centre, unloading everything including my Mega Missiles at the knights there - Nothing! Seeing that the warhound was making steady progress towards my blitz I should have brought a nearby formation back towards my blitz to support things there, but the game looked well and truly up so I decided to use this warband instead to assault the nights at the centre using the MG in support. It was a bit of a stretch though to say the least, one boy was left in range to stop the assault stalling and after the counter charges only one knight was left in range of the MG, it was subsequently destroyed (damn right), but needless to say I still lost the assult. The warhound completed it's run towards my blitz and game over 2-0
In all I think I destroyed 3 Knights and 1 Thurnderhawk - though none of my Gargants or Supa Stompa where destroyed, by the end of the Game pretty much only my MG remained unbroken. I sound whipping from the knights I would say!