So I could have avoided me and you having to write a lot if i were to had read again the list and check the posts in this thread: I forgot this list is 0+ and about Nurgle's Titans.
So i took a deeper look at it and i found out:
- Coruscant Hail and Corruption Cannon should: shouldn't they have its stats exchanged?, so Nurgle gets the BP ignore cover and Tzentch the MW which fits both much better than the opposite, and maybe the ranges too. I supose this is a typo.
-Daemon's maw get Ignore Cover which is not much typical for Tzeentch and also is less powerful than Nurgle's head. I think you could go with MW, +3 attacks or just +2 EA with nothing more (i am taking into account here they have better FF on Warhounds).
One thing that bothered me is what is the advantage of chosing Tzeentch for Reavers and Warlords? They get punished with no tail and less CC which harms them further because they have to take a mandatory CC weapon but i don't see the advantages, and the weapons are on par with other God's or lower (Demon's maw for example).
Mrdiealot wrote:
Could be, but I think dividing it up like that is quite complicated too, and could lead to problems since the TTL list doesn't only have 6-8-12, but also 7, 9 and 13 DC on the WE (Nurgle). Having a bunch of different cut-offs isn't very easy to remember.
Easy to circunvent, my aim is to reduce the number of changes to one, add granularity and make easier to reach the crippling and it can still be done: Make it so they get at -2 on activations at 2DC and -1 on 4DCs for the Reavers and Lord of battles, and maybe the Warlord too (it is sturdire and that would be a point to take it over the Reaver). And at 4DCs and 8DCs for the Emperor. So far i like the -1 on activations more than the half BMs and it looks to me less frustrating (at least a hold can be made) and the effect is similar.
Mrdiealot wrote:
Added v2.3 Beta to the first post. The list is starting to have a serious load of Special Rules now, but might be worth trying out at least...
More than the Special Rules i see more concern about the number of units. Don't missunderstand, i prefer lists were there is variety and freedom in choosing, but some of them i don't see the point.
-For example, what was the intention on three Defilers, one for each god? Just for the one god army Special Rule? If it is that you can always add a note saying that they can choose any faction, like with the Warbike Outriders on Speed Freks or Trappas in Ferals.
-Second, how Daemon works with Titans? It looks cool thinking that there is an Altar inside the Titan which spews daemons but i cannot picture and assault like that in EA. If only the daemonic engines were daemons and not possesed machinery i could see summoning as more into theme.
Mrdiealot wrote:
But if you want to playtest something like that I'm all for it. As you might have noticed we (me, Argol and Norto) play loads of Epic on Tabletop Simulator, and you're welcome to join us there.
Short answer would be I would like to but it is quite complicated. Longer without boring you with my life issues is i would like to because where I am right now i need to travel 12 hours to meet the closest person that plays, and i can only play online in the local library, meaning that in weekends i can only saturday morning, and paying for TTS would be a waste just for a few games, if any. Vassal could be OK but i need to set up the game two weeks beforehand because of work.