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Death Guard v0.4

 Post subject: Re: Death Guard v0.4
PostPosted: Thu Dec 14, 2017 1:56 pm 
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Also good points!

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 Post subject: Re: Death Guard v0.4
PostPosted: Thu Dec 14, 2017 2:09 pm 
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More thinking aloud...

Assuming Nurgle's Rot stays the same as 0.4.3 (formation level, does a single extra BM/hit), how do people feel about this as a new Character upgrade?

Biologus Putrifier CH - - - -
Blight Grenade Rack (15cm) (Small Arms) EA+1 (maybe also Ignore Cover)
Invulnerable Save
Disease Factory: if this formation has Nurgle's Rot, add one to the number of Nurgle's Rot 'hits' inflicted by this formation when working out assault results. (Editing note, just a rough text, it would need to be redone with less ambiguity.)

Cost 25-35pt, available to Plague Marine Retinues, Chosen and Terminators.

Background-wise they refine and distil plagues and diseases for use on the battlefield, and enhance the effects of other troopers' Blight Grenades. And they explode in noxious vapours when killed. >:D

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 Post subject: Re: Death Guard v0.4
PostPosted: Thu Dec 14, 2017 7:30 pm 
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0.5.0 is up!

viewtopic.php?f=82&t=32848

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