Finally got my first games in with the DG this weekend. I got two games in and used two different lists. One was aimed at stress testing the Nurgling Swarm upgrade, and the other was aimed at the Nurgle's Rot upgrade. I'll post my thoughts and lists below:
Say Hello to My Little Fiend - Plage Marine Retinue + LoP + Havocs + pact + Nurgling Swarm - PMR + Prince + Havocs + Swarm + Pact - DG Vindicators + Swarm - Blight Drones - Terminators + Sorcerer + Swarm + Pact - Plague towers - Walker Horde + PH + Desecrator - Plague Reaper + Swarm - Plague Ship
This game was against the Ghazgkhull's list with lots of stompas and fighta bombas. Game 2-0 for DG getting Take & Hold and Defend the Flag. The nurgling Swarm upgrade is a pretty great one that fits well into the list. Nearly every formation w the add on benefited from them, especially the terminators after teleporting in. They're a gem in engagements, but it adds up when you give it to everything in the army that could take it. It was 250 pts of nurgling, which is another good formation, which this list often wishes it had. In the future, I will probably use this to buff infantry formations. It's almost a must take for the terminators if they'll be teleporting. However, for vehicles, it's nice to have, but not necessary.
Rots of Fun -PMR + LoP + Havocs + Pact + Nurgle's Rot - PMR + Prince + Pact + 2x Dreads - PMR + Havocs + Pact - Blight Drones - walker Horde + Hulk + Desecrator - Chosen + Nurgle's Mark - Plague Zombies - Terminators + pact - Plague Tower
This game was a rough match up against Cadians with Death Strikes, 2x basilisks, and 2x manticores. Given that level of damage distribution and the store closing, we had to call it, but it was a mercy to the DG at that point. There was only one or two assaults, and the enemy formation was cleaned out on one, and it didn't have much effect on the other. The gun line approach of the Cadians kept the slow moving DG at Bay and liked the assaults.
In the first game, Rot had a little bit of an impact from the Prince and Terminators. Most notably, a lone gunwagon fleeing an engagement was struck down when the Rot took effect. Over all, a very fluffy rule that I'm not sure I would pay even 25 pts for. In this list, I think it creates too much bloat when used in mass. I could see it competing with chaos spawn as a cheap pts filler upgrade. Rot on the Prince really adds to his metric value since having that ability essentially accounts for half his upgrade of 50 pts.
Other thoughts on the list: - I think the list is capturing the feel and fluff of DG very well. It really does feel like tough trudging infantry that have chaos' blessing because of things like blight drones, Rot, and nurglings. - There are some inherent issues though with a bulk of small, slow, expensive formations. Again, that's what captures the DG feel, but right now I don't think I'd categorize this as an "easy" list to play. Not that this is a bad thing by any means. I felt this was especially exposed against the Cadians gun line. Having a plague ship would have helped from a list building perspective. - Defilers are a tough choice to include after a couple games with them (for all chaos, not just DG.) For 275 pts, they're a glass cannon that can break and be killed pretty easily. I think the shorter range of the Plague Hulk adds to this. The general idea was agreed with by a couple other players from the club who use chaos. Will probably swap in a Fester Titan for those points and see how that runs instead. The two AA shots from the Desecrator are really nice though. I could see using it as an add on for a Retinue or with a Plague Tower or Contagion Engines. - Having everything Fearless was great. It adds to the staying very well. No complaints about it from opponents. Or any other special rule for that matter. - The invulnerable save. Hmm. I feel that it adds more as an idea that as a roll. I did manage to roll a couple, but over all if I had to chose the save or be given a point reduction for formations, I'd take the points. - Blight Drones are fantastic. Tough enough, much needed mobility, and the ability to get a quick little punch against infantry formations. They especially excelled at moving up and firing, then supporting for a retained engagement. They were tougher, punchier, cooler landspeeders - Going forward, I want to try Contagion Engines and Fester titans in a list a little more well rounded rather than stress testing to get a better feel for the list in general.
Administrative - I think 4.3 is missing an entry for Chosen. - The entry for Plague Tower under Transports says that it can hold 16 GUOs, but also that GUOs also take up 2 spots. I think this is a typo. - Most importantly, tons of thanks to IJW for his continued work on this list. He's doing a great job, and while there's some aspects I think merit further discussion, he's doing a great job with staying involved and working to find that sweet spot between fluff and play.
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