It could be added if there's a lot of call for it, but it's not like Death Guard have a lack of templates...
After a long dry spell for Epic gaming I got a 2k game in last night which reinforced some suspicions I already had.
Likely changes for DG 0.3.2:
Chaos Spawn - increase cost from 25pt each to 30pt each.
Reason - I'm finding that they're too much of an auto-include when writing garrison-heavy lists. Being as tough as a Plague Marine stand and not having the DG Retinue care much when they die makes them the default starting point for any Retinue that isn't in Rhinos. It's not a big change, but it makes them a less obvious choice.
Blight Drones - increase cost from 250pt for 5 to 275pt for 5.
Reason - they feel just that bit too powerful in robustness, speed and firepower for their points. I considered bumping them up to 300pt for 6 to match the Red Corsairs list, but that actually makes the problem worse because you can no longer break them with two casualties, while not making a massive difference to activation count at 3k. They also fill a bigger hole in DG lists than Red Corsair lists where formations can triple and are generally faster anyway.
Thoughts?