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Red Corsairs v3.4

 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Dec 02, 2015 7:11 pm 
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Can a daemon prince fit in a TH I know that they can't fit in land raider but in thought I'd ask.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sun Dec 20, 2015 1:05 pm 
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I think they probably could, after all they're no bigger than a dreadnought and they can fit in a thawk.... let's say yes but they take two slots, dreadnought style

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Jan 14, 2016 11:55 pm 
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That seems like a really interesting list. My look at that for a bit later in the year as have plenty of Marines that could be painted up as a force.
But need to focus on my Black Legion for now.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Jan 20, 2016 9:13 pm 
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if your black legion feel like pulling double duty as red corsairs, I'd love to see some batreps! :)

I've got most of my force assembled and based now, gonna start painting it in the next few weeks, then I'll look to get a bunch of games played ;D

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Jan 26, 2016 9:45 am 
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Taking the following list for a run out on thursday night:

DAEMON POOL [60]
4 Lesser Daemons

TERMINATOR RETINUE [300]
Chaos Lord, 4 Terminator unit, Daemonic Pact

RENEGADE WARBAND [440]
8 Chaos Space Marine units, Chaos Hunter, 4 Chaos Rhino, Daemonic Pact, Chaos Warlord

RENEGADE WARBAND [340]
Chaos Lord, 8 Chaos Space Marine units, 4 Chaos Rhino, Daemonic Pact

SPACESHIP [200]
Chaos Strike Cruiser

CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship

CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship

CHOSEN [285]
6 Chaos Space Marine Units - all have the Scout ability, 6 Chaos Drop Pod, Daemonic Pact

KHORNATE CULT MARINES [300]
6 Khorne Berzerker units, Chaos Lord, Daemonic Pact

BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions

THREE HELLBLADE INTERCEPTORS [200]

TWO HELL TALON FIGHTER-BOMBERS [225]

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Feb 09, 2016 11:39 pm 
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Very interesting list.
What role do the T/Hawks play?

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Feb 09, 2016 11:48 pm 
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Bellerophon wrote:
Very interesting list.
What role do the T/Hawks play?


I imagine they will bring in the Terminators and Khornate cult Marines.


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Feb 10, 2016 7:25 am 
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Always good to have the PFE100 playtesting machine onside ;D

dptdexys wrote:
Bellerophon wrote:
Very interesting list.
What role do the T/Hawks play?


I imagine they will bring in the Terminators and Khornate cult Marines.


Exactly this, spaceship+chosen alpha strike and take out AA where possible, retinues and scorps advance, helltalons fly around and try to draw out CAP-ing planes, then if possible the thawks engage juicy targets with terminators and berzerkers, turn two the retinues and scorps look to engage, termies and zerkers do the same, survivors collected by thawks at the end of the turn, then repeat turn 3

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Feb 12, 2016 1:03 am 
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Very tasty indeed now that you have explained it.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Mar 25, 2016 4:03 am 
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Hi All

just wanted to let you know there another report for RC in this link.
viewtopic.php?f=84&t=31059

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Apr 12, 2016 1:09 am 
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Quick question re status of red corsairs. Where are we up to? List seems stable for a while now, no obvious issues raised. Is it time for approval process or does it need more time on the slow cooker?


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Apr 12, 2016 7:15 am 
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As it was solid dev when I inherited it, it's definitely ready for a push to approval, any and all playtests appreciated at this point, I'll be looking to get my share of games in over the summer

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Apr 13, 2016 9:17 am 
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kyussinchains wrote:
As it was solid dev when I inherited it, it's definitely ready for a push to approval, any and all playtests appreciated at this point, I'll be looking to get my share of games in over the summer


Give me a number mate, and any specific units/etc you need focus on and I'll get it done.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Apr 13, 2016 9:25 am 
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if you can manage four games that would be great, any more would be even better

basically just try and break the list, there were concerns over thunderhawks+berzerkers, chosen in deathwind pods with pacts may potentially be very nasty

it's mostly around the air transports and drop pods so I'd like to see them heavily tested

as far as I can tell there isn't anything particularly broken, but all attempts to do so are welcomed :)

many thanks for offering to help, much appreciated!

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