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Red Corsairs v3.4

 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 11:10 pm 
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Not that I'm aware of, pfe200 did a batrep with an all-ground pounders list but it was quite different from yours Mard, always keen for more batreps if you wanna take it out and see how you get on with it? :)

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 11:44 pm 
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I'll get there eventually Kyuss
But it'll be a month or two down the track yet. They're all still in pieces and I need to finish my BSM first


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Apr 06, 2017 4:02 am 
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Double posting for a quick question

Obliterators 75pts like in armyforge and black legion list?
Or 85pts - what the list pdf states?

Also just throwing my point in for not increasing the terminator cost, it's better to keep it in line with Black Legion.
They aren't 300pts good without ATSKNF


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Apr 06, 2017 8:16 am 
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Mard wrote:
Double posting for a quick question

Obliterators 75pts like in armyforge and black legion list?
Or 85pts - what the list pdf states?


75pts, 85 is a typo, will get it corrected and update the pdf today

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Also just throwing my point in for not increasing the terminator cost, it's better to keep it in line with Black Legion.
They aren't 300pts good without ATSKNF


noted, I have to respectfully disagree, sure if you play them like regular chaos terminators and teleport them in then you're paying a premium, however due to the potentially game-winning power of a well executed and supported air assault, which is possible with this list, I felt it merited them being a little more expensive to compensate

Chaos terminators were developed and costed for the role of teleporting/deep striking in the black legion list, they weren't tested with a thunderhawk, from my games with both the Red Corsairs and Emperor's children, the terminators had a new lease of life with their shiny new air transport, just as conversely they went down 25pts in the IF list when they lost access to air transports and became less flexible as a result

unlike teleporting where you expose the dudes for the rest of the turn, if you pull off the recycled air assault trick, they often aren't on the deck for more than a couple of activations, hit every bit as hard as loyal termies, and rally just as easily from the comfort of the thunderhawk, sure it can all go wrong for them, but they're still 100 pts cheaper than loyal termies with a character

Right now my opinion from my test games is that they feel right at 300 pts :)

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Apr 07, 2017 3:56 pm 
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Just while we are clarifying stuff then,

Hell talon fighter bombers are 250 in Red Corsairs, but 225 in Black legion, is that the intention?


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Apr 07, 2017 5:38 pm 
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nope they should be 225 as well, will add it to the list of clarifications :)

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Apr 07, 2017 5:58 pm 
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PDF updated with corrections and latest points values in OP

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Apr 07, 2017 11:48 pm 
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Cheers


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Apr 20, 2017 12:56 pm 
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Just a thought, and one not supported by any kind of testing, but would it be worth dropping the cost of extra Terminator units to +50 points? If you take extras then the formation doesn't fit in a Thunderhawk, so the premium for being able to fly them in isn't really applicable. Dropping the cost of the extra units would make a formation of 6 units 400 points, which would be closer to the BL's 395 than the 420 it currently costs.

Probably not hugely important either way.

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Last edited by AxelFendersson on Thu Apr 20, 2017 2:54 pm, edited 1 time in total.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Apr 20, 2017 1:18 pm 
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That's a good idea! I really like it

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Apr 20, 2017 2:30 pm 
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Oh that's a good one! Yes do that

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Apr 22, 2017 6:23 am 
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Sounds great


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Tue Apr 25, 2017 12:36 pm 
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Oh, another thing. Can I repeat my request to make Chosen a troop type?

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon May 01, 2017 3:44 pm 
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Here's another.

viewtopic.php?f=84&t=32371&p=611349

Do you need another or are you at 12 yet from other groups?

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon May 01, 2017 4:17 pm 
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One more and we're good :) I have 3 RG batreps to share when I get 5 mins to type them up

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