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World Eaters 3.8 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=28360 |
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Author: | Iron Duke [ Mon Oct 20, 2014 11:58 am ] | ||
Post subject: | World Eaters 3.8 | ||
Hi, I'm the new AC for the WE Chaos Space Marines. I take the last list (3.7 from frogbear) and updated it, so the daemons and some other units match the last version of the Black Legion list. I did not want to change a lot, so we can keep the in development status of the list. Edit: Added missing AA value, Added Daemon Prince upgrade to Terminator and Possessed Retinue, corrected typos Edit 28.10.2014 edited the range of the lascannons of the Helltalons Edit 20.01.2016 LoB invulnerable save added to match cultist list. List of changes to version 3.7 (2014 compendium) yellow - changes to match BL list purple - other changes Daemonprince got Commander lost supreme Devastation class cruiser lost 2nd Pinpoint Bloodthirster got daemonic focus Chaos Predator changes stats so it match BL list Blood Lord as Character upgrade for Skull Lord and Daemon Prince Dreadclaw 5 points per unit instead of 75 per berserker formation and lost transport option for daemon prince Greater daemon -25 points und lesser demon -10 points Defiler + 25 points I separate the Khorne Support engine in Hellfire Cannon (move 15 cm, 75 cm MW4+ as in LotD) and Doomblaster AA for gun typ assault engines I will test the list at wednesday against Codex Space marines. I think the WE terminators are a little bit to expensive (75 points more than the BL terminators and 15 points per extra) but we will see. Comments are welcome. Greetings from Berlin, Duke
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Author: | Onyx [ Mon Oct 20, 2014 12:34 pm ] |
Post subject: | Re: World Eaters 3.8 |
Congrats on being made Army Champion! |
Author: | Iron Duke [ Mon Oct 20, 2014 1:06 pm ] |
Post subject: | Re: World Eaters 3.8 |
Thanks.. I will do my best. I play the new WE in our league. This gives me 8 games against 8 different armies in the following month. |
Author: | Apocolocyntosis [ Mon Oct 20, 2014 1:49 pm ] |
Post subject: | Re: World Eaters 3.8 |
Good to see movement on the list. Couple of changes i'm not sure about the origin of though: Devastation class cruiser lost 2nd Pinpoint – it never had two to start with? WE3.7 dev has only 1 pinpoint anyway Chaos Predator changes stats so it match BL list – why? it wasn't a chaos predator, it was a world eater predator, that's a different unit with a different name to denote its different weapons/stats. This was not a continuity problem with the BL list.* AA for gun typ assault engines – can't see this in the pdf. only units with AA are still aircraft based on your attached document. *May be you feel the BL stats work better with the lists, that's a different set of reasoning though. |
Author: | Iron Duke [ Mon Oct 20, 2014 2:04 pm ] |
Post subject: | Re: World Eaters 3.8 |
in the 2014 compendium the WE devastation class cruiser has a 2nd pinpoint attack. Maybe a typo... I changed the Predator to get in line with the other chaos lists. If there is a demand to change it back, I can do it. I forgot the change the assalut engines stats.. I edited the first post and attached the corrected file. |
Author: | Iron Duke [ Thu Oct 23, 2014 8:13 am ] |
Post subject: | Re: World Eaters 3.8 |
Hello, Yesterday I played a game with the 3.8 WE list against Codex Marines. 3000 points Berserker Retinue +2 Dreadnaughts, Keeper of Skulls, Pact, Dreadclaws Berserker Retinue Rhinos, Blood Lord Terminator Retinue 4 Terminator, Pact Chosen Retinue Assault Engines 4 Gun Engines Assault Engines 2 Cannon, 2 Gun Engines Support Engines 4 Hellfire Cannon Juggernauts of Khorne 7 Juggernauts Devastation Class Cruiser Hellblades Daemon Pool 5 Lesser Daemon, 1 greater Daemon Codex Marines 4* Scouts + Rhinos 2* Devastator + Dreadnaught in Drop Pods, (one with Supreme) 1* Terminator + 2 Dreadnaughts in Landing Craft 1 Reaver Titan Strike Cruiser I will not write a battle report. I did not make photos or write down the activations step by step.. This will only be a short abstract. I tried to take the “new” units like the AA-gun type Assault Engines, the Daemons und the Support Engines. As my opponent had no Air units except the Landing Craft I have no idea if the AA guns are to powerful. So I will test them in the next battle again. My opponent had a strike cruiser deployed in first turn, so I had to take second turn for my cruiser. In first turn I lost my berserker retinue with the supreme due to a perfect air drop and bombardment from the cruiser and an air assault from the terminator unit. A counterstrike with the Juggernauts against the Landing Craft destroyed it. In the subsequent turn the terminator unit and the 2 devastator units were wiped out by the juggernauts and the two units of Assault engines. The cruiser failed to activate… My terminators failed. They teleported in 3rd turn near the reaver, but I lost the strategic roll.. So the reaver walked away killing one and broke the unit. With only 4 units the terminators are not very useful… Finally my drop was successful. I dropped near the reaver, sacrificed my Keeper of Skulls summoned the Bloodthirster and some lesser daemons and assaulted the Reaver. After some very good armour saves the Reaver had 2 DC left. After 4 turn he had only 1 unit of scouts and the reaver but I was not able to claim 2 or more goals. There were some opportunities to win but either I lost the roll of after assaulting or I did not activate the decisive formation. It was fun to play with this list. The Assault Engines were ok the Terminators not.. I liked the Hellfire Cannons with 15 cm move and the opportunity to garrison and overwatch. Next week I play against White scars.. 4000 points. Greetings from Berlin, Duke |
Author: | Steve54 [ Sun Oct 26, 2014 1:24 pm ] |
Post subject: | Re: World Eaters 3.8 |
Great to see the list moving forward, I've stickied this thread and removed its predecessor |
Author: | Iron Duke [ Thu Nov 13, 2014 8:00 am ] |
Post subject: | Re: World Eaters 3.8 |
Hi Mic, thanks for the report. As you said, WE are a real hammer if you can get to base contact. Otherwise they are weaker than the standard chaos marine. The stats of the berserkers are fixed, because they are in some different lists. (BL, RC and UK WE) The BL list is approved. Maybe we can discuss your suggestions with steve54. To you think the WE need more shooting power? With the demon engines and the lord of battle there is already a lot of shooting in this close combat oriented list. Adding bolters to the legionaries would possible unbalance the list. I played the list 3.8 two times the last weeks against Marines and I nearly destroyed them (only appr. 5-10 units left on the table) in both battles. Don't know if we should add the stalker. It's a relative new vehicle. I gave the gun type assault engines the AA to make them a little bit "better"... otherwise they lose against all the other formations you can choose. greetings from Berlin, Duke |
Author: | Tiny-Tim [ Thu Nov 13, 2014 9:33 am ] |
Post subject: | Re: World Eaters 3.8 |
Thanks for the report Mic Fair. |
Author: | Mic Fair [ Wed Nov 19, 2014 10:23 am ] |
Post subject: | Re: World Eaters 3.8 |
@Tiny-Tim, Cheers mate @Iron Duke, I take on board what your saying with the list. I will get some more games using some different units and I'll report back here. I believe it would be worth discussing the infantry further down the track. Anyway keep up the good work. Cheers Mic |
Author: | atension [ Sat Dec 06, 2014 3:37 am ] |
Post subject: | Re: World Eaters 3.8 |
Am currently building a WE list simply because I really like the look of the units and will have fun painting them. Have a couple questions though. How effective is a drop list when the pods don't have Deathwind launchers and is it worth doing? Shouldn't legionnaires have ranged weapons? What are people using for slaughterfiends? Would you consider including the harbringer bomber? |
Author: | frogbear [ Sat Dec 06, 2014 4:23 am ] |
Post subject: | Re: World Eaters 3.8 |
Good Job Iron Duke. Looking good. Do us a favour, first post: just fix up my name lol! atension: the drop list is quite effective if you get a good drop and don't run into a lot of firepower. The CC effectiveness will usually sway the battle in your favour if you can survive the initial bombardment of sheeting. It really is just a game of chess trying to work out your strategy like most things |
Author: | Iron Duke [ Mon Dec 08, 2014 1:25 pm ] |
Post subject: | Re: World Eaters 3.8 |
@ frogbear I fixed the name typo. The drop can be devastating if you drop at the right position and don't ran into much overwatch fire. As frogbear said, with the good cc value you score enough hits to win most likely the combat. This should be a pure CC list so no shooting for the core troops. I used the slaughterfiends only once. I took defilers as proxies. We can think about including the harbinger as heavy bomber. For me the WE/aircraft section is good enough with the Lord of battle, scorpions and banelord titan. |
Author: | Iron Duke [ Thu Dec 11, 2014 2:38 pm ] |
Post subject: | Re: World Eaters 3.8 |
Hi, Yesterday started our epic league. We play with 3 open lists from with you pick one before the game. My first game was against brumbears orcs. He loves oddboys with soopa guns, so all his lists had plenty of Macro weapon templates. His list: Stormboyz Warhorde 175 7xStormboyz 2* Stormboyz Warhorde 150 6xStormboyz Big Kult of Speed 350 8xSkorcha 8xWarbikes Big Blitz Brigade 375 Warlord 2xOddboy 2xFlakwagon 6xGunwagon Warbikes 2* Big Blitz Brigade 350 2xOddboy 2xFlakwagon 6xGunwagon 2* Big Mekboy Gunzmob 325 2xOddboy 10xBig Gunz 3 * Fighta Squadron 150 3xFighta- Bommer I used my 3rd list, centered around 2 Khorne Lord of Battle. With his lots of templates and overwatch fire from his Big Guns my drop list or the Infantry assault list would be suboptimal. Bike Retinue (325) 8 Bikes, Skull Lord, Pact Berserker Retinue (475) 4 Legionaires, 4 Berserkers, Blood Lord, 2 Rhinos, 2 Landraider Chosen Retinue (200) 4 Chosen, Skull Lord, Rhinos Assault Engines (250) 4 Gun Assault Engines Assault Engines (250) 2 Gun Assault Engines, 2 Cannon Assault Engines Support Engines (350) 4 Hellcannon, 2 Dreadnaughts Juggernauts of Khorne (300) 6 Juggernauts 2* Lord of Battle (425) Demon Pool (0) 1 lesser Daemons (from pact) As usual no detailed battle report. I won the strategy roll in the first 3 turns but lost my demon due to a roll of 1 in the first turn. The table was clustered with some ruins and woods with a large ruin complex on my left side. I started south. I placed my objectives at the table edges to prevent him from placing his Big Guns in good fire positions. Attachment: Brown – hills Gray – ruins Light green - woods The orc had 1 blitz brigade and stormboys left, right and in the middle. The cult of speed was between hill and large ruin complex and the 2 big guns in the wood at his blitz on overwatch and between the hill and the wood. I had my troops centered at my blitz. Bikes and 1 Lord of Battle was on the far right, the juggernauts at the far left. First Turn My Lord of battles doubled forward, shooting some tanks and big guns. Bikes and Berserker hide behind the hill and the right wood, waiting for some dead oddboys. Juggernauts were shoot by one blitzbrigade loosing 3, breaking and blocking the cap on the left flank between table edge and ruins. One demon engine formation double forward behind the center ruins but is broken by one blitz brigade. The other demon engine formation doubles to get some shoots at his Aircraft. He ZOC the center Lord of battle with one of the storm boys and shoot at him with blitz brigade and big guns for one damage. My chosen entered the ruin complex to block the path for his storm boys. The cult of speed doubled forward, in front of my support engines. AA Fire does nothing all the game.. Juggs rally, first assault engines remain broken Second Turn Second assault engines assault the stormboys, zoccing the enter Lord of Battle, and wiped them out. The Lord of Battle retains and shot at the center blitz brigade. All hits are saved. At the left flank the blitz brigade moved back and shot at the Juggs for no hit. One Airstrike later the Juggs are broken. The support engines sustains at the cult of speed, which assaulted the support engines after an airstrike. After some good savings rolls, the cult of speed is wiped out and the support engines are broken with 3 casualties. The right Lord of Battle sustains at the right blitz brigade and breaks them. My berserker and the bikes are still hiding. The chosen and the storm boys at the left flank didn’t do much.. the center blitz brigade and the big guns shooting at the center Lord of Battle, inflicting one damage and breaking the nearby second assault engines. Second assault Engines rally, first assault engines, juggernauts and support engines remain broken Orc rallies everything Third Turn Center Lord of Battle sustains at the center blitz brigade, breaking them. Right Lord of Battle moving forward, shooting at the big guns at the blitz. Berserker taking all three objectives on my side. Second assault Engines doubling forward, shooting at the center big guns for no effect and are broken in return. Left blitz brigade double through the ruin complex (terrain tests passed) and shots at my berserkers for no effect. Storm boy doubled forward in front of the broken support engines at the left objective (in the wood on my side) My bikes doubled forward behind the small ruin near the right objective on his table side. The right Blitz brigade doubled to my left side shooting at the support engines for no effect. Both assault engines, juggernauts rally Orc rallies blitz brigade Fourth Turn First time that the orc won the strategy roll. Big Guns at the Blitz tried to sustains but fail, shooting at the second assault engines and breaking them. Center Lord of battle shots at the left blitz brigade and breaks them. (killing the Warlord) Big guns in the center failed to sustain.. My bikes assault the right storm boys wiping them out and claim the right objective. Right Lord of battle doubled to the blitz (still defended by the big guns) breaking the just rallied center blitz brigade. The last blitz brigade failed to double and sheds some blastmarkers. My juggernauts marshal and moved a little bit forward. His last storm boys feared an attack (his last unit in my table half) and doubled away but with that move I had all objective in my half under control. My chosen tripled forward claiming the left objective. With that I won 2:0 (T&H; DtF). greetings from Berlin, duke |
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