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Death Guard v0.2

 Post subject: Re: Death Guard v0.2
PostPosted: Thu Dec 18, 2014 10:04 pm 
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atension wrote:
PDF updated with corrections, Thanks.


Hey atension I have a question regarding the terminator upgrade in the PDF.
It says "Death Guard Terminators". There are no Death Guard Terminators in the summary. Should it be Death Shroud Terminators, or are Death Guard Terminators missing from the summary.

On a somewhat related note I don't think that there should be any differentiation between any nurgle terminators at epic scale, and you could consolidate all of them into one generic entry. They are almost there anyway, as the Death Shroud have two autocannon attacks, which makes them not Death Shroud (IMO).
Anyway good list here, I look forward to painting it all up.

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 Post subject: Re: Death Guard v0.2
PostPosted: Thu Dec 18, 2014 10:09 pm 
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Oops. I'll fix the terminator naming, was just an updating oversight from version 0.1 which had different naming conventions.

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 Post subject: Re: Death Guard v0.2
PostPosted: Fri Dec 19, 2014 7:12 am 
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Ok cool.

Also just noticed the Havoc text. Are they 1-3 for 25pts? It says 3 for 25pts.

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 Post subject: Re: Death Guard v0.2
PostPosted: Fri Dec 19, 2014 2:51 pm 
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That is correct. You replace 3 plague marines with 3 havocs for 25 points total.

PDF Updated, cheers.

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 Post subject: Re: Death Guard v0.2
PostPosted: Wed Jan 21, 2015 10:29 pm 
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another question. should the cloud of flies on the lord of pestilence (sc) really be a mw?


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 Post subject: Re: Death Guard v0.2
PostPosted: Thu Jan 22, 2015 2:07 am 
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The Death Guard Lord in the previous developmental list in the 2014 Compendium is listed as having CC MW and FF MW attacks though the FF is called "Warp bolt". I can change the name as yeah those are some pretty crazy flies that can pull off a MW attack! (Maybe they have freaking Lasers attached to their foreheads)

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 03, 2015 6:57 pm 
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so maybe rename them "cloud of crazy laserbolt warp flies (with lasers)" :D
seriously.. no change needed. the name is fitting. just wondered why nurgle gets 2 mw on their lord.

still there is typo. in the list it says "lord of decay" for terminator upgrade but in the upgrade section of the list it is called warlord and "lord of pestilence". as it is in the stats sheet.

also the lists entry says for the retinue and terminators "plague lord + ..." this does not limit it to plague lord but can also be sorceror lord, right?

maybe just delete the "plague" or use nurgle or deathguard instead . like: 1 nurgle lord (either type) and 4 Death shroud terminators

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 10:12 am 
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looking at putting the list into armyforge (at long last) can someone confirm whether the DP will be supreme commander if it replaces the lord of pestilence?

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 6:18 pm 
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looking at the quickref, the plague tower has a lethal crit, this shouldn't be the case? also the list in the OP has plague towers at 325 points rather than 300 which I have put into armyforge

can someone please consolidate the two lists so they match and I don't have multiple tinkering sessions with AF ;)

cheers

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 7:09 pm 
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I'll try to find some time to get that done today.

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 7:24 pm 
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I hope we follow the new points for the plague towers and also the movement rate.

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 10:11 pm 
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Updated the .pdf with the correct critical effect on the tower. Fixed the naming convention for lord upgrade. I raised the issue with the point cost of the tower as well. LatD has the towers at 300 and the OP has them at 325. Need Steve to make that call. I left them at 300 for now. Please let me know if there are any other problems (no matter how small) and I'll go in and fix them.

viewtopic.php?f=82&t=28211&p=546431#p546431

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 Post subject: Re: Death Guard v0.2
PostPosted: Tue Feb 17, 2015 11:13 pm 
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Appreciate your efforts, thanks!

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 Post subject: Re: Death Guard v0.2
PostPosted: Wed Feb 18, 2015 9:46 pm 
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cool.
:)

i'm still not fine with the grave wardens points (at least the extra ff attack should recieve ignore cover in order to compensate costs), but nevertheless overall nice list. going to playtest it.

as a last thought:

will the plagueship stay as it is? i mean with the zombie infestation for each template?


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 Post subject: Re: Death Guard v0.2
PostPosted: Thu Feb 19, 2015 12:26 am 
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Quote:
will the plagueship stay as it is? i mean with the zombie infestation for each template?

I believe so but once again that's up to Steve54. I believe its a 0-1 option though so you can't take more than 1 or that would get silly with all the zombies clogging up the opponents deployment.
Kyuss has Army forge updated with V0.2 which is awesome.

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