I will playtest the new list soon, most likely against Xeno.
And to chime in, I field my defilers literally because I love the models, not because they do terribly well. I've had them be beaten by ork buggies in combat on bad rolls, and shot up quite easily by many units. The actual models themselves take up quite a bit of room on the table and really, from my playing, do more on a psychological factor than anything. I usually field 6, as 8 just takes up too damn much room and becomes unwieldy. Battlecannon shots are nothing to sneeze at, but really, in a list that can take cannons for days, why hide in the back? In CC they got to be used just right, and the infiltration does help them get there, but then you're really only talking about a unit with 6-8 stands, and thats if they reach their target completely unmolested. I agreed with your previous idea that the other chaos lists had them at a certain price and they should stay accordingly so. But, in IW having them as a core maybe changes that. Obliterators have crushed far more things for me in my games than my defilers, and my list currently usually has me either taking them or defilers. The IW company is the staying power. 8+ strong 4up save marine units, havocs included, that can dish 45cm shots, and stay pretty good in CC is nothing to sneeze at, but i feel for a fully equipped formation they sit pretty good where they are at and i dont see changing them. I also found it funny that people complained SO much about the ordinatus. I dropped using it after about 4-5 games. It died in the first turn versus every opponent, against every army. It does not survive. LOVE the model, the fluff and the raw power, but its reserved for larger games. Replaced with the Ravager and my ability to just purely survive drastically increased. If you take the ordinatus in a 3k game, they WILL kill that on the first turn against a good opponent, and thats one shot from a 625 point unit, and they just got your BTS. its an uphill battle from there, and its usually negative. It is a tough army, no doubt. I run a mainly armored force, but in the end my companies take the objectives and have the numbers to hold out usually. If someone doesnt really have ANY anti-tank, similar to BA before Xeno changed the list, then I can see this a tough list to beat.
And Xenos is already working on his Imperial Fists....so that rivalry will be in Los Angeles soon =)
Long story short I'm not sure how to make it a less effective army, or where exactly defilers fit into how i want to play. Every game i've been conflicted with keeping them back and firing away, or rushing up and using that close range firepower/CC. I have yet to zero in on it, but they tend to do alot of nothing in my games hahah, 2-3 blast markers and that's kind of it.
Changing point costs does change things, as that usually means figuring out how to get that supreme commander or additional AA tank, so the choices shift a little...anyways, no clue where im going with this, but we'll playtest more for sure. Thanks for continuing development!
cheers
-V
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