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Khorne Lord of Skulls

 Post subject: Khorne Lord of Skulls
PostPosted: Mon Jul 15, 2013 5:18 pm 
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Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Have the new Apocalypse book now.

Stats for the Khorne Lord of Skulls could be:

Khorne Lord of Skulls
Type Speed Armour CloseCombat Firefight
War Engine 20cm 5+ 4+ 4+
Weapon Range Firepower Notes
Gorestorm Cannon 30cm AP4+/AT4+ Ignore Cover Fixed Forward Arc
Hades Gatling Cannon 45cm 4 x AP4+/AT4+ Disrupt, Forward Arc
Great Cleaver of Khorne (Base Contact) Assault Weapon Extra Attack (+1), TK(D3)

Damage Capacity 3. Critical Hit Effect: The Lord of Skulls's reactor explodes. The Lord of SKulls is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Fearless, Invulnerable Save, Reinforced Armour, Walker.

Gorestorm Cannon can be upgraded to:
Deamongore Cannon 30cm MW3+ Ignore Cover Fixed Forward Arc
OR
Ichor Cannon 45cm AP4+/AT5+ Fixed Forward Arc

Hades Galting Cannon can be upgraded to:
Skull Hurler 60cm 2 x MW4+ Disrupt, Forward Arc

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Last edited by BlackLegion on Mon Jul 29, 2013 11:31 am, edited 1 time in total.

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 Post subject: Re: Khorne Lord of Skolls
PostPosted: Mon Jul 29, 2013 5:41 am 
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Are we basing the DC3 on it being a similar size to the Shadowsword and HP's?

Note, I still can't help but call it a Death Dealer ;) :P

Tee


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 Post subject: Re: Khorne Lord of Skolls
PostPosted: Mon Jul 29, 2013 11:30 am 
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Exactly. Same HPs as an imperial super-heavy tank.

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