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Iron Warriors 1.0 - updated list 8th September

 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Jul 21, 2011 1:55 am 
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I'd much rather have the Mars flavoured Ordinatus than the Quake cannon one any day.
600pts to hit a max of 4 stands a turn is not good enough.

I strongly recommend a return to the original stats Steve. They work with the theme of the list. It doesn't have to be a Mars copy but those stats are perfect for a huge seige cannon.

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Jul 21, 2011 7:01 pm 
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Quote:
Havoc Co added - 4 Havocs with 2 Land Raiders and Lord 300pts Upgrades Havocs, Dreadnoughts, Defilers, Land Raiders

I like the idea, but this seems a bit odd to me.

It is a bit cheaper than the total unit cost as "extras" due to the added character. Given Havocs are already quite good, that would bear watching for balance.

The addition of the Land Raiders will prevent it from garrison or dreadclaw use, as dropping 150 points of units for the ability is too much. That means it is mech only. That's functional but I'm not sure I like that for a "stand and deliver" kind of force like this. (OTOH, you could argue the core retinue is a very good garrison and an all-Havoc garrison isn't needed.)

As far as upgrades, if you add infantry then LRs become a de facto requirement since it's the only transport option and without them they would be partially transported; that's a prohibitive 600 points. Dreads are a no-go since the formation would otherwise have a 25cm move. You might occasionally see a Defiler from someone who didn't mind a -5cm formation speed, but it would be rare. You would probably only see the +LR upgrade, since they match the rest of the formation and would provide extra transport capacity to retain mobility.


Personally, I'd probably field this as 4 Havocs/3 LR/375 points. Strategically, I'd pair it with a cheap assault force like Raptors as a flank element or use it as a mech infantry reserve.


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 Post subject: Re: Iron Warriors 0.2
PostPosted: Sun Jul 31, 2011 4:06 am 
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I'm jazzed to see this list progressing. I'll not comment on the particulars just yet as I'm more interested to see what themes come out.

Of note:

1. I do agree with Onyx regarding the Ordinatus. It seems like from a modeling perspective, there ought to be massive opportunities to build really big, nasty siege cannon. Also, rather than Basilisks or in addition to, how about E&C's Minotaur? They come with lots of awesome sauce.

2. Thematically, it seems like IW are a Boom/Zoom/Slash kind of army. I.e., lots of artillery and emplacements (think about what they did to the Imperial Fists), then transports to get the assault into position, then a bit of brute force to finish the opponent off.

3. this is just a total brain leak, but what if the IW had something similar to Gothmog, sort of like a siege machine that breaks down walls and transports troops. I'm trying to think of what it was called during Medieval times, but basically it was intended to get you some place with cover so you could assault walls. Just an idea.

Anyway, do carry on.

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Tue Aug 02, 2011 6:30 pm 
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Hey steve, any chance we are going to get a glimse of the updated pdf any time soon?? :)

Cheers
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 Post subject: Re: Iron Warriors 0.2
PostPosted: Fri Sep 02, 2011 11:15 pm 
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Good to see an Iron Warriors list is progressing. This is is one of the lists that I wanted to give a try and finish painting my Epic IW.

If there is an updated PDF coming soon I will wait until that comes before looking though in more detail and planning my army.

Thanks

James


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 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Dec 01, 2011 1:36 am 
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Is there any development going on with the Iron Warriors list, or would I be better off using Black Legion / Death Guard for my IW army?


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 Post subject: Re: Iron Warriors 0.2
PostPosted: Sat Mar 10, 2012 7:45 am 
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I'm trying to decide what army to take in this years Epic campaign here in Perth.
I'd like to use this list if possible.

Has there been any more thought about updating the Iron Warriors?
I REALLY want to see a better version of the Ordinatus. A Quake cannon with IF is not worth it and isn't a good representation of a devastating siege cannon (the Mars stats were much better).
Is it possible to get an updated PDF to work with?

I've got a couple of months to get my army together and it will either be the Iron Warriors or a Vraksian Renegade force. If it's the IW's, I'll be able to put a couple of games a week for 4 weeks into playtesting the list during the campaign.

Thanks again for re-booting the list Steve!

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Sat Mar 10, 2012 8:11 am 
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I'll get a new update done this week

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Sat Mar 10, 2012 9:17 am 
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Cheers mate :)

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Sun Mar 11, 2012 1:12 am 
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Been thinking about the Ordinatus Chaotica...

How about something like this for the main weapon:
Seige Mortar 50cm 10BP Disrupt, Ignore Cover, Indirect Fire

It uses the Sonic Disruptor as a template but the changes help to reflect a more cannon-like weapon.
This is getting closer to justiying a 600pt price tag (something that the Quake Cannon doesn't really).

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Tue Mar 13, 2012 10:47 am 
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Hi all
Nice work with the IW list Steve - it looks very promising.

I have an IW army myself and have been playing it with a house list I composed from the BL list.
I have a few suggestions that might add new tactical angles:

1. The ability to add dozer blades to vehicles and thus gaining the ‘Walker’ ability.
This ability to have your Predators or Land Raiders move through ruins works well with the IW list, that is otherwise a little short on mobility. In my list this was accomplished by adding an Iron Priest character to the formation.

2. Have tactical Chaos Marines as an upgrade choice.
I my experience the opponents usually go out of their way to send teleporting squads after your artillery units. Tactical marines are a nice shield unit, their strength over the havocs and assault marines being numbers. Consider the following:
IW meat shield upgrade – 6 Chaos SM units for 150 points . Available to all formation that can also take the Emplacements upgrade.


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 Post subject: Re: Iron Warriors 0.2
PostPosted: Tue Mar 20, 2012 12:13 pm 
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Sorry to bug you again Steve...
I'm trying to put a campaign players pack together tonight and all I need to finish it is an up to date Iron Warriors list ;D
Anything would be very helpful. I've got players PMing me for details and I'd love to get the pack out whilst all these locals are thinking of Epic!

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Tue Mar 20, 2012 8:52 pm 
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I'll hopefully have time for a more thorough update next week but I'd like to see these changes to the PDF list tried. Based on the last change list with some changes

Proposed changes

CORE

IW Co - Cult Marines removed from upgrades
Armoured Assault - Predators added to upgrades

SIEGE SUPPORT

Super Heavy Co - Stormsword priced at 200 each, Decimator at 225

SIEGE ASSAULT
Obliterator Cult added - 5 Obliterators 425pts Upgrades None

Havoc Co added - 4 Havocs with 2 Land Raiders and Lord 300pts Upgrades Havocs, Dreadnoughts, Defilers, Land Raiders

Siegehammer Co - reduced to 250pts

Dreadnought pack - reduced to 5 for 225


UPGRADES
Rhinos - usual unit/space restrictions
Oblits+Dreads change to 0-3
Siege Dread to 0-1

UNITS
Daemonic Artillery - add Indirect
Ordinatus Chaotica - Sonic Disruptor changed to Siege Cannon 60cm 10BP, Disrupt, Indirect
- 3xheavy bolters changed to 2x Mars bolters AP5+/AA6+

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 Post subject: Re: Iron Warriors 0.2
PostPosted: Tue Mar 20, 2012 11:52 pm 
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Some great changes there Steve, it's getting back to the list I created years and years ago and have based the legion on.

Cheers
Aaron


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 Post subject: Re: Iron Warriors 0.2
PostPosted: Wed Mar 21, 2012 12:51 am 
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Thanks Steve!

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