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Nurgle CSM V0-1

 Post subject: Nurgle CSM V0-1
PostPosted: Sat Jan 18, 2014 4:33 pm 
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Idea is that list can be used to represent both Death Guard and traitor Nurgle Marines. I've looked at both previous ACs lists, the EUK list and ideas on the forums and taken what I hope are the best parts, its not my intention to try and follow the EUK list.

Initiative 1+, Daemon Engines+Navy+spacecraft 2+, Strategy 4+

Implacable Advance: Nurgle armies are noted for their slow, ponderous and methodical advance. to represent this I have borrowed the necron rule - therefore no units can March.

Summoning - as Black Legion List (including free daemon per pact purchased)

CORE FORMATIONS
Either Plague Marine Retinues or Nurgle Marine Retrinues can be selected not both

PLAGUE MARINE RETINUE
1 Plague Lord and 7 Plague Marines 325pts
Upgrades: All (except Nurgle havocs)

OR
NURGLE MARINE RETINUE
1 Plague Lord and 7 Nurgle CSM 275pts
Upgrades: All (except Plague Ma


ELITE FORMATIONS
1 may be selected per core formation - Nurgle terminators can only be selected if the core formations are Nurgle Marine Retinues, Death Shroud Terminators can only be selected if the core formations are Plague Marine retinues. All other Elite formations can be selected with either core formation.

NURGLE TERMINATORS
1 Plague Lord and 4 Nurgle Terminators 275pts
Upgrades: Champion, Icon bearer, Daemonic Pact, Nurgle Land Raiders, Dreadnoughts, Lord of Pestilence, Walkers, Nurgle Terminators

DEATH SHROUD TERMINATORS
1 Plague Lord and 4 Death Shroud Terminators 400pts
Upgrades: Grave Wardens, Champion, Icon bearer, Daemonic Pact, Nurgle Land Raiders, Nurgle Dreadnoughts, Lord of Decay, Walkers

BLIGHT DRONE SWARM 250pts
5 Blight Drones
Upgrades: None

SUPPORT FORMATIONS
2 per Core formation

ARMOURED COMPANY
4 to 7 Armoured vehicles - 50pts per Nurgle Predators, Nurgle Vindicators, 75pts per Nurgle Land Raider
Upgrades: Walkers

WALKER HORDE
4 of any Walker type (Defiler, Desecrator, Plague hulk)
Upgrades: Dreadnoughts, Chaos Spawn

CONTAGION TOWERS
4 Contagion Towers 350pts
Upgrades: Plague Towers

PLAGUE ZOMBIE INFESTATION
2D6+3 Plague Zombies 175pts
Upgrades: none

PLAGUE TOWERS
1-3 Plague Towers 325pts each
Upgrades: Walkers, Contagion Engines, Dreadnoughts

DAEMON POOL
Plaguebearers 15pts each
Great Unclean one 50pts


TITANS, WAR ENGINES, AEROSPACE FORMATIONS
3 Hellblades 200pts
2 Helltalons 225pts
1-3 Plague Reapers 200pts
Fester Titan 275pts
Repugnant Titan 625pts
Plaguelord Titan 850pts
Plague Ship 175pts

UPGRADES
0-1 Warlord Replace the Plague Lord character with a Lord of Pestilence 50pts
0-1 Daemon Prince Replace the Plague Lord or Lord of Pestilence character with a Daemon Prince 50pts
Nurgle Rhinos 10pts per Rhino
Champion of Chaos 50pts
Daemonic Pact 25pts
Icon bearer 25pts
0-3 Contagion engines 75pts each
Plague towers 300pts
0-3 Chaos Spawn 25pts each
Nurgle Land Raiders 75pts each
0-3 Chaos Dreadnoughts 50pts each
Walkers (Defiler, Desecrator or Plague Hulk) 75pts
Havocs - add 0-3 Nurgle Havocs to a Nurgle Marine retinue OR replace 0-3 Plague Marines with Plague Havocs in a Plague Marine retinue 25pts
Grave Wardens - replace 0-2 Death Shroud terminators for free





PLAGUE LORD Ch
Man Reaper (base contact) Assault Weapon MW EA+1
Bolt of Decay (Small arms) (15cm) MW EA+1
Notes Leader, Fearless, Invulnerable Save. Plague Lord can be 3 types: Plague Lord who has the Man Reaper, Nurgle Sorcerer who has the Bolt of Decay and Lord of Pestilence who has Supreme Commander.

NURGLE INFANTRY
Nurgle CSM, Terminators and Havocs are as their normal Chaos counterparts but also have an Invulnerable Save

NURGLE VEHICLES
Nurgle Rhino, Predator, Vindicator and Land Raider are as Black Legion Chaos vehicles with 2 exceptions - each has a 5cm speed reduction and an invulnerable save.

CHAOS UNITS
Plaguebearer, Plague Marines, Chaos Dreadnought, Hellblades and Helltalons as Black Legion list. Chaos Spawn as LatD list.

PLAGUE MARINE HAVOCS Inf
Speed 15cm
Armour 3+ CC5+ FF3+
bolters (15cm) small arms
2 x Autocannon 45cm AP5+/AT6+
Notes: Fearless

BLIGHT DRONES AV
Speed 35cm
Armour 4+ CC 6+ FF 4+
Maw Cannon 30cm AP3+/AT5+ Ignore Cover
Reaper Autocannon 30cm AP5+/AT6+
Notes: Invulnerable Save, Fearless, Skimmer

DEATH SHROUD TERMINATORS
Speed 15cm
Armour 3+ CC3+ FF3+
Power Scythe (assault weapon) base contact EA+1 (MW)
2 x Reaper Autocannon 30cm AP4+/AT6+
Notes: Reinforced armour, thick rear armour, fearless, teleport

GRAVE WARDEN TERMINATORS
Speed 15cm
Armour 3+ CC3+ FF3+
Power first (assault weapon) base contact EA+1 (MW)
Alchemical weapons (15cm) small arms EA+1
Notes: reinforced armour, thick rear armour, fearless, teleport

DESECRATOR AV
Speed 15cm
Armour 4+ CC 4+ FF4+
2 x Desecrator Cannons 45cm AP4+/AT6+/AA5+
Vomit Launcher 30cm AP5+/AT6+ Disrupt
battle claws (Assault weapon) base contact EA+1 (MW)
Notes: Fearless, Invulnerable Save, Walker

PLAGUE HULK
Speed 15cm
Armour 4+ CC3+ FF6+
Decay Cannon 30cm AP3+ Disrupt
Battle claws (Assault weapon) base contact EA+1 (MW)
Daemon Sword (Assault Weapon) base contact EA+1 (MW)
Notes Daemon Engine, Invulnerable Save, Fearless, Walker, Infiltrate

PLAGUE SHIP
Orbital bombardment 8BP Disrupt
Notes: In addition for each template placed in the bombardment the Nurgle players place D6+2 Plague Zombies. These must be placed in the centre of the template area (taking into account normal ZoC rules) and each group count as a separate formation.

FESTER TITAN
Speed 25cm Armour 5+ CC 4+ FF5+
Pus Cannon 30cm 3 BP Disrupt, Ignore Cover Forward Arc
Decay Cannon 30cm 4 x AP3+ Disrupt Forward Arc
DC 4 2 Void Shields
Notes: Fearless, Reinforced Armour, Crit as normal

REPUGNANT TITAN
Speed 20cm Armour 4+ CC 3+ FF 4+
Putrifier Cannon 60cm 4 x AP3+/AT5+ Disrupt
Plague Flail (assault weapon) base contact TK(1) EA(+3)
Rot Mortar 60cm D3+3 BP Disrupt
Cloud of Pestilence (small arms) (15cm) EA(+1)
DC 7 4 Void Shields
Notes: Fearless, Reinforced Armour, Crit as normal

PLAGUELORD TITAN
Speed 15cm Armour 4+ CC2+ FF3+
Liquefier Cannon 75cm 3 x MW3+
2 x Putrifier Cannon 60cm 4 x AP3+/AT5+ Disrupt
Plague Claw (assault weapon) (base contact) TK(D6) EA(+1)
Cloud of Pestilence (small arms) (15cm) EA(+1)
DC 9 6 Void Shields
Notes: Fearless, Reinforced Armour

PLAGUEREAPER
Speed 15cm Armour4+ CC5+ FF4+
Pus Cannon 30cm 3BP Disrupt, Ignore Cover, Fixed Forward
Demolisher Cannon 30cm AP3/AT4, Fixed Forward
3 x Heavy Bolter AP5+
3 x Lascannon AT5+
DC3
Notes: Fearless, Reinforced Armour



Revamped titans, GD and WEs to follow

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sat Jan 18, 2014 5:41 pm 
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Really good looking list with lots of options steve, keen to help you playtest :)

Also makes me want to paint up my nurgle force..... ;)

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sat Jan 18, 2014 5:55 pm 
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I like where this is going

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Jan 19, 2014 12:52 am 
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Ooohhhh.... Looks cool!

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Jan 19, 2014 10:46 am 
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I think the list should be renamed Death Guard, after all they typify the trudging nurgley horde, and have a cool name, surely nobody has an issue with the name of the army??

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Jan 19, 2014 10:58 am 
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So there's no way to include regular Nurgle and Plague Marines in the same list?
Is there a limit to the number of Plague Zombie formations, beyond the support formation restrictions?

Cause I am quite liking the look of a Typhus led zombie horde force...

[edit:] And no droppods? I will admit, I was getting keen on the idea of a few Plague Marine formations drop podding in following a zombie barrage, with terminators and zombies teleporting in to grab objectives/kills and tangle up enemy troops respectively.[/edit]

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Jan 19, 2014 7:12 pm 
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I have nothing constructive to add, but … 3+RA INV terminators :o :spin

plague ship zombie barrage sounds like a fun idea.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Mon Jan 20, 2014 3:17 pm 
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Oh nice I like where your heading with this list.

Except for 1 thing, I think the 3+ RA terminators shouldn't have an invulnerable save as well. I know it's only 6+, but should probably be viewed from the point of an opponent. When you finaly get through that 3+ RA and the get your hit taken away, then it's not fun.

3+ RA is probably good enough to represent the nurgleness of them. The havocs and plague marines don't have an invulnerable save and they're also infantry.


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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Mon Jan 20, 2014 11:05 pm 
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I suspect that, upon further contemplation, the 3+RA+Invun+Fearless make these terminators too good. They're very expensive, due to needing a plague marine formation each, but you can still easily fit 3 into a 3k list, 4 if you're willing to go all in, but they're also virtually unkillable. teleport them in and hold down objectives.
maths shows that an even distribution takes on 10.8 hits to kill a single Death Shroud terminator so 43 hits to kill a formation (that is 3 hits more than an entire leman russ company btw) Add in Fearless, and their low number and easy break count wont matter much either.

a 3k list can easily put 3 down onto objectives, add in daemons to bulk out numbers, kill whatever they landed next to, and then just sit there absorbing fire while the rest of the army makes itself useful/scarce as needed.

I'd be looking at:
3 Plague Marine formations,
3 Death Shroud Formations, Each with 2 Grave Wardens, Daemonic Pact, and 1 with Icon (and/or SupCom) for BTS
2 Plague Zombie Formations,
1 Plague Ship,
and 13 Plague Bearers. (or 12 with Supcom, or 10 with both)

Admittedly, you've got an aggressive BTS formation and those Zombie formations arent the most survivable in the world, but once the Plagueship drops 3 more formations of them, you're looking at 11 activations, 3 of which can teleport into the perfect position, kill whatever comes close by, and generally just sit there and shrug off incoming fire like nothing else in the game. Seems a tough nut to crack.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Jan 26, 2014 9:09 am 
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I agree that the terminators are a little too good. And as a future player of this list i don't say that just to slag lists i don't play.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sat Feb 08, 2014 2:33 pm 
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Invulnerable removed from terminators, titans+SHT added

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sat Feb 08, 2014 2:41 pm 
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nice ;D


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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sat Feb 08, 2014 3:18 pm 
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I like most stuff but the lack of AT on the Feral makes it a bit lackluster, it really needs something more in that regard.


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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Feb 09, 2014 12:17 am 
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I assume Borka is refering to the Fester Titan and I agree with him on that issue.

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 Post subject: Re: Nurgle CSM V0-1
PostPosted: Sun Feb 09, 2014 1:08 pm 
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mordoten wrote:
I assume Borka is refering to the Fester Titan and I agree with him on that issue.
Yes indeed I am. :{[]

thanks


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