Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 103 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

Vraksian Traitors 1.06

 Post subject: Vraksian Traitors 1.06
PostPosted: Wed Nov 25, 2009 10:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Latest Version: Version 1.06

.....

Any thoughts on maybe having a limited form of Daemon available?

I'd like to shy away from the full 'resource management' of the normal Daemon rules, so perhaps simply a unit/formation with the teleport ability, which if broken is automatically destroyed outright?

_________________
Currently doing a plastic scenery kickstarter


Last edited by Evil and Chaos on Wed Jan 23, 2013 10:07 am, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 12:59 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 07, 2005 4:11 pm
Posts: 418
Location: France (Rouen)
There is no limit on Allies, allowing to build a full allies army.

Page 1 :
"Although most Vraksian regiments do not have traitor Titan allies"
... but this armylist is not for "most Vraksian regiments", isn't it ? ;)




_________________
My gaming and painting blog : http://figsdeflogus.blogspot.fr


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 1:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
If you really want Daemons even if Vraksians don't have access to Daemons then put them in the Allies section. The Teleport and auto-kill if broken is a good representation for an allied Chaos Daemon army :) But iwould use only generic Daemons.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 1:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Quote: (Flogus @ Nov. 25 2009, 23:59 )

There is no limit on Allies, allowing to build a full allies army.

Assume 33% as standard. :)

Quote: 

"Although most Vraksian regiments do not have traitor Titan allies"

That's a leftover from earlier versions of the list.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 1:55 am 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
So this is a mid-war list, which is why there is potential for daemons?

Also, I'm curious, why do the Vraksian have better artillery from an organizational perspective than the Krieg? In particular, the Vraksian get an artillery company as core, but the Krieg do not. I would have thought just the opposite.

I realize that the Vraksian have access to a lot of equipment, but it would seem that the Krieg siege armies ought to be organizationally stronger than their opponents. This is probably not the place for the discussion, but have you ever considered moving the Krieg arty company to core?

Looks like a very interesting list.

Cheers,

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 2:01 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Quote: (Honda @ Nov. 26 2009, 00:55 )

So this is a mid-war list, which is why there is potential for daemons?

Mid to late war, after the Titan Legions and Chaos Navy have arrived, but before the total breakdown of the rebel forces and the evacuation of the Chaos Space Marine forces.

Quote: 

I realize that the Vraksian have access to a lot of equipment, but it would seem that the Krieg siege armies ought to be organizationally stronger than their opponents. This is probably not the place for the discussion, but have you ever considered moving the Krieg arty company to core?

Balance.

I'd put in a core company for the Krieg if I wasn't worried about it making the list too powerful.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 4:33 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 04, 2008 12:27 am
Posts: 633
Location: Melbourne, Aus
I am glad the harbinger is not cheesy! This may be an excuse for me to finally use it fo something (Had it for ai since it came out, not used yet)

_________________
[b][color=#FF00BF]Chief DreadKnight Apologist[/color][/b]


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 7:18 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36947
Location: Ohio - USA
Shouldn't the Minotaur and the E&C Medusa version of the Minotaur be on the Artillery list ?                              DOH !!!   :oops:   Found it !!  :sulk:   Sorry ... I'm old ...  :down:  :laugh:  :cool:




_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 7:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 04, 2008 12:27 am
Posts: 633
Location: Melbourne, Aus
Minotaur is in under heavy artillery support formation?

I will play test this list on Monday, assuming i can find some proxies.

2975 pts

250 tank hunters- valdor

350 heavy arty- minotaur

375 reg hq
100 +beserkers

650 malcador company

100 sentinels

300 disciples of xaphan

450 harbinger

200 hellblades

200 hellblades

Modeling question- got a ny good suggestions for a base to build renedage ogryns from, ala forgeworld models?
EDIT: might try warmaster ogres http://www.games-workshop.com/gws....1130204




_________________
[b][color=#FF00BF]Chief DreadKnight Apologist[/color][/b]


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 9:08 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I like the look of this list a lot.

1 thing I note though, is that the change to the LR Destroyer Tank Hunter. It's now too similar to the LR Executioner.
Why the change from AT4+ TK(1)?

Will you be trying to get the stats changed in other lists that use the Destroyer?

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 1:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Quote: (fattdex @ Nov. 26 2009, 06:46 )

Modeling question- got a ny good suggestions for a base to build renedage ogryns from, ala forgeworld models?
EDIT: might try warmaster ogres http://www.games-workshop.com/gws....1130204

Warmaster Ogres would be too big I think... maybe use Warmaster Orcs?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 1:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Quote: (Onyx @ Nov. 26 2009, 08:08 )

...the change to the LR Destroyer Tank Hunter...
Why the change from AT4+ TK(1)?

Once we looked at it again, we realised we'd made it too powerful compared to its 40k equivilent.

Perhaps it should be AT2+, Macro-Weapon, instead of AT3+?

Quote: 

Will you be trying to get the stats changed in other lists that use the Destroyer?

Once we sort some stats here, I may propose it. Moscovian is open to changing the stats in the Mineveran list if we can get them to work, IIRC.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 3:04 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Quote: 

I'd put in a core company for the Krieg if I wasn't worried about it making the list too powerful.


Fair enough and definitely a good reason to place it where it now resides. I have another question on the Krieg that I'll post in the appropriate thread.

However, to get back to more to the intent of my original post, should the Vraksian army have access to an artillery company? Especially at this period of time?

My reasoning for asking the question is that an artillery company or equivalent (in any era) represents a significant command and logistical effort for any army. At this time, it would seem like the Vraksians would be struggling in that regard and that perhaps the three unit batteries "might" be a better representation.

Then the Vraksians can still get access to a lot of artillery if that is what you are attempting to model, but from a fluff perspective, the Krieg lend the appearance that they have better logistics and in fact are able to demonstate this with larger more powerful formations.

A historical model to observe, would be the mid-late war progression of artillery in the WWII Soviet army. Early in the war their organization was unfocused as they just tried to put metal on target. Their inability to perform this function led to the plethora of assault guns that fired direct LOS artillery shells (e.g. SU-85, SU-122).

However, as the war progressed and their artillery arm got their act together, they were actually able to organize the equivalent of artillery armies who were able to coordinate their fire to devestating effect.

Anyway, it's just a thought and I leave the balancing in your capable hands.

Cheers,

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 3:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5588
Location: Bristol
I don't mind the exact reduced stats but I definitely support the reduced stats for the Destroyer Tank Hunter. It's a good gun but not to the level of Titan Killer, the original translation was disproportionally over-powered in making it that.


Top
 Profile Send private message  
 
 Post subject: Vraksian Traitors 1.06
PostPosted: Thu Nov 26, 2009 6:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
I would not be adverse to simply removing the Artillery Company.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 103 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net