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the Lost and Damned v3.3 army list

 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 9:36 pm 
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Here you go the L&D v3.3!

http://oubliette.tranquility-base.us/DL ... edv3.3.pdf

Take a look and read through it. ?If you have any comments let me know. ?This is probably going to be the final version that is submitted to the ERC.

Here is a list of changes in v3.2 and 3.3. ?I am not exactly sure when I made each change so I thought I would list them all again.

Final revisions for L&D list.

1. Switched Arch Heretic and Demagogue names so they now match their definitions.

Demagogue-leaders who obtains power by means of impassioned appeals to the emotions and prejudices of the populace.

Arch Heretic-The chief : principal person who holds controversial opinions, especially one who publicly dissents from the officially accepted dogma of the Emperor.

2. Split Demagogue (formerly Arch Heretic) and Aspiring Champion into two separate stats

3. Changed Questor cost to 275pts and Subjugator CC3+

4. Questor and Subjugator can now form mixed formations

5. Subjugator Hellblades are changed to Extra Attacks(+2) TK(D3)

6. Critical Effects on Greater Daemons and Chaos Altar are clarified.

7. Changed what can be transported by Chimera and Land Transport. ?Explanation of what must be transported.
is changed to infantry units that move 15cm or less.

8. Big Mutant - Changed Heavy Stubber AP5+ to 2x Hvy Stubber AP6+ to keep consistent with Heavy Stubber stats.

9. Change break down of traitor units in the coven as follows.
up to 3 Leman Russ 70pts each
up to 4 Traitor Support?25pts each
up to 2 Hydras?50pts each
up to 3 Griffons?35pts each
up to 3 Hellhounds?50pts each

10. ?Daemons that are not destroyed may be recycled back into the daemon pool.

-Audrey

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 9:42 pm 
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Quote (wraeththu @ 19 Jan. 2006 (20:36))
Here you go the L&D v3.3!

Er... the link is to 3.2...

edit - WOOT!  I made sargeant!





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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 9:46 pm 
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Quote (Chroma @ 19 Jan. 2006 (15:42))
Quote (wraeththu @ 19 Jan. 2006 (20:36))
Here you go the L&D v3.3!

Er... the link is to 3.2...

edit - WOOT! ?I made sargeant!

oops! ?:p

Try it again.

-Audrey

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 9:49 pm 
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Quote (wraeththu @ 19 Jan. 2006 (20:36))
10. ?Daemons that are not destroyed may be recycled back into the daemon pool.

WOW!  I thought only daemons not kept around by daemonic focus went back into the Daemon Pool!  Daemons that were attached to broken units go back too?  Wow, that's a lot more powerful than I thought.

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 9:52 pm 
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"Add up to three Traitor Leman Russ or three Leman Russ
Demolishers to the coven."  

Should probably be changed to:

"Add up to three Traitor Leman Russ or Leman Russ
Demolishers to the coven."

That second "three" makes is seem like regular Russes are 1-3 while Demolishers are only "three".

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Thu Jan 19, 2006 10:58 pm 
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It's only supposed to be daemons not kept by Focus that go back to the pool.

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Fri Jan 20, 2006 3:31 pm 
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Is the strategy jump from 2 to 3 deliberate, seems a bit of a bad idea this late in development.

The list is good apart from that, I dont agree with all the points values in it but even the ones I disagree with arn't that far off.

Its certainly no more overpowered compared to the marines and ork horde than all the other newer lists.

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Tue Jan 24, 2006 11:36 pm 
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Quote (nealhunt @ 19 Jan. 2006 (16:58))
It's only supposed to be daemons not kept by Focus that go back to the pool.

That will be changed. ?When a formation with summoned daemons breaks the daemons are lost and do not go back into the daemon pool.

-Audrey

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 Post subject: the Lost and Damned v3.3 army list
PostPosted: Tue Jan 24, 2006 11:40 pm 
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Quote (yme-loc @ 20 Jan. 2006 (09:31))
Is the strategy jump from 2 to 3 deliberate, seems a bit of a bad idea this late in development.

SR should be 2. ?I will make that change and the summoning change and repost a new version in the next few days hopefully.

-Audrey

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