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Daemon World List

 Post subject: Re: Daemon World List
PostPosted: Wed Sep 18, 2013 1:34 pm 
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Hey - they are played like totally normal formations. No summoning.

The only thing to note would be the Instability rule, which makes failing activations much more painful.

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 Post subject: Re: Daemon World List
PostPosted: Wed Sep 18, 2013 1:36 pm 
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Yup they just deploy as normal - although you can use the Warp Gate too remember.

In other news I have had a couple of games with list a while back and it does need some work. I want to get one or two more in soon before changing anything though.

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 Post subject: Re: Daemon World List
PostPosted: Wed Sep 18, 2013 2:05 pm 
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I'd like to get a Tabletop army pack done to try this list, but I need photos of the daemon engines to do so. If any if you have some/all of them painted up let me know.


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 Post subject: Re: Daemon World List
PostPosted: Thu May 08, 2014 12:31 am 
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Just curious on the status of this list? I posted up a few of painted daemons and was thinking of going this route when my IW's are done.

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 Post subject: Re: Daemon World List
PostPosted: Thu May 08, 2014 9:18 am 
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I am still around and thinking about the list but two things are holding it back atm

1) My daemons are in storage and wont be coming out for a while

2) The daemonic assualt mechanism is pretty open to abuse, and I am struggling to think up a way of tightening it up.

Any suggestions / playtests / thoughts are very very gratefully recieved tho :)

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 Post subject: Re: Daemon World List
PostPosted: Thu May 08, 2014 2:14 pm 
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Which list is the list you're trying to get updated/approved? I don't see a daemonic assualt rule in the Compendium ruleset. Maybe update the first post with the list you're working on and only that list? Unless you're trying to get the other one approved?

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 Post subject: Re: Daemon World List
PostPosted: Thu May 08, 2014 2:38 pm 
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This is the current list - it is a long way from approved, and differs significantly from the Compendium list

I will pop it in the first post :D


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Daemon 2.8.pdf [235.64 KiB]
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 Post subject: Re: Daemon World List
PostPosted: Thu May 08, 2014 3:08 pm 
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Coolio, Why the seeker chariots and not the Tzeentch or Khorne ones? Especially since the those two could add some ranged suppord to the list that it's currently lacking. Might enable you to scale back the daemonic assault rule to 1/4 since there would then be more ranged support? Just a thought.

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 Post subject: Re: Daemon World List
PostPosted: Sun May 11, 2014 8:35 pm 
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That is a good point Hulksmash, originally they were subsumed within the Herald character but it would allow for an equal number of "specialist" formations for each god:

Khorne - BCrushers, Fhounds, Chariots
Slaanesh - Seekers, Fiends, Chariots
Tzeentch - Flamers, Screamers, Chariots
Nurgle - Beasts, Nurglings, Drones

As far as I am aware in 40k, the Khorne chariot is the only thing with a weapon that would be a shooting attack in epic - the tzeentch one uses the flame template so would probably be small arms, but that could be tinkered with.

More generally, having had a re-think (the joys of being bored at a work conference) I think some other tinkering might be worthwhile before havign a playtesting push including the removal of Plague Zombies as an option (they are not deamons, and dont really have a role seeing as the daemons can teleport), removing the ability to add specialists to the stock Daemon hordes (I just don't see anyone ever doing this tbh) and some tinkering with the Chaos Altar to make it worthwhile without the summoning aspects (maybe the removal of the Instability rule for that formation?)

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 Post subject: Re: Daemon World List
PostPosted: Mon May 12, 2014 1:58 am 
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Actually the Chariot for Tzeentch has alternating shooting abilities. One version is the torrent flamer (throwing a flamer template 12" away from the chariot) and the other is the focused version which is basically D3 Lascannon shots. So the Tzeetch one would solid as a shooting support.

As for the specialists I like the ability to add them to the hordes but I'd revisit it once you decide what you might be doing with the chariots. If you do take the specialists out of the basic hordes something to consider would be formations for units that are based around the fast units. An example would be:

Tzeentch: Chariots & Screamers
Slaanesh: Fiends, Chariots, & Steeds
Khorne: Chariot, Hounds, & Crushers

Just some thoughts :)

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 Post subject: Re: Daemon World List
PostPosted: Thu May 22, 2014 1:24 pm 
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Sorry it has taken a while to get back to you.

The Tzeentch chariot thing does sound like a good idea to get a little shooting support into the list, though I am wary of having certain "must-have" abilities restricted to a single god (i.e Scout and Nurgle atm) as it forces players into taking those support formations (and core formations in this case) of that particular God in order to access something.

Another possilbility is having a mix-n-match support formation style - so the formation would be variable in number and composition with additional costs for some of the specialists over others. It might be tricky to cost though, and open to abuse by combining special rules (say using scouts in order to garrison something etc).

I am glad someone else is interested in the list though!

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 Post subject: Re: Daemon World List
PostPosted: Sun May 25, 2014 8:57 pm 
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I'd stick to the kiss principle.

Make sure a few units have scout (it's not horribly common in most lists) through 1-2 factions and with Furies
Make the Khorne Cannon a shooty chariot too since that'll spread the fire suppose idea around. Especiallly since the Khorne Cannon is the longest ranged gun in the codex and has ignores cover.
Consider a Hel Cannon formation for some artillery support (I know no daemon engines but this feel like a soulgrinder type thing to me and should be fine)

Personally I'd go farther and throw in a new type of daemon that's anti-flyer. Literally a chaos dragon type creature. Likely Undivided. It's up to you but those are my thoughts. I'm happy to share thoughts and ideas via messenger too.

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 Post subject: Re: Daemon World List
PostPosted: Thu Jun 19, 2014 6:41 pm 
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I just discovered this army list and I really like how things are shaping up. I have a lot of Daemons of all types because I was going to design a Daemon list of my own. The list is built pretty close to what I had floating around in my head, so that is a big bonus for me. As for Scouts, Seekers of Slannesh and Hounds of Khorne would be good candidates based on their fluff. In the Original G.W. EA Chaos list, Furies had a 15cm AA 6+ attack to represent them attacking an aircraft in CC / getting sucked into the air intakes, etc. Tyranid Gargoyles had the same stat at one point - Soul Grinders have AA as well (in 40K). I would like to see most of the specialist units be placed in the support section - maybe fielded in the sacred number of their mark? I like how the Core choices allow formations to be built using the sacred numbers. If you need any feedback, I'd be happy to help out, keep up the great work.

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 Post subject: Re: Daemon World List
PostPosted: Fri Jul 18, 2014 8:30 pm 
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Ok mini-update here:

Changed the name to be more focused - the Ghallamore Cleansing was a large daemonic incursion
Added a short rationale statement
Added new Khorne and Tzeentch chariots and added rough stats for these
Added an AA shot to the Soulgrinder while toning down its FF ability
Added SCOUT to Fiends of Slaanesh - mounted daemonettes were quite / too cheap with scout
Changed available formation six of everything to six-nine to cover all sacred numbers
Removed Plague Zombies

Still to do / Issues I am thinking about:
Teleport mechanic is borked / too easily abusable - I am thinking of reducing this / ditching it now the list has at least some ranged firepower
Chaos Altar still kinda sucks - stats need work
I cant see anyone adding some of the specialists to the hordes - removal?
The stats of the units do not match up well with their cost - I want to keep the 25/50pt amounts, but open to changing stats to get them to work.

Any thoughts?


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Ghallamore Incursion 2.9.pdf [327.58 KiB]
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 Post subject: Re: Daemon World List
PostPosted: Sun Jul 20, 2014 10:49 am 
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the chaos alter dosen't have any synergy at the moment - added to a horde it just makes it vulnerable to AT weaponry.


the same is true of things like the skull cannon - and that can't even use it's full 20cm move!

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