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DRM May 2010 NL ... Big Rocket & Bases !!!

 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Sun May 30, 2010 6:03 pm 
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where did my post go? I wasn't rude, was I? :s


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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Sun May 30, 2010 7:08 pm 
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Sometimes the board eats a post. It's odd.

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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Sun May 30, 2010 7:43 pm 
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Evil and Chaos wrote:
Sometimes the board eats a post. It's odd.

Fair cop, if I wasn't censored, I'll re-post quite happilly :)

I picked up a moridian launcher at Salute & will be making it into an objective soon. It was made by a new sculptor, and you can see the style change in it, but its a nice enough piece. One thing I did find funny was that it comes with each wheel as a seperate piece. I can understand the sculptor making the master like that, so that they can get uniformality, but I was surprised the master castings weren't used to make the wheels part of the cab and trailer sections.

Very handy for a destroyed objective version though :)

Good to see the unit finally get a model - sure I wont be saying that when I have to face it on the table though :o


With regards the painting - I had the advantage of taking my time on the studio models and indeed having my own photography setup when I was working for DRM. Knowing how one works well with the other is a real plus.

We all know Onyx's painting is superb, so I guess its just a clash of styles with his painting & the photography being used by Doug. I do agree though that the missile's paintjob is a tad cartoony. Shame though, as they are nice figures & do look better in the flesh.


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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Mon May 31, 2010 9:55 am 
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My intention isn't to be rude, I'm agree that the onyx work is superb! next time will be better !


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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Thu Jul 01, 2010 11:45 pm 
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Seperate wheels is probably a good thing as at least these ones have some detail. However, the model overall is a bit amaturish compared to a lot of the stuff that has come before it.

I'm not much of a fan of the Souldagger....there's some very crisp detail but the design is too messy and confusing to my eye. The Traltor and Velum are really nice designs though.....I can see a few of those being added to the spaceship collection!


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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Thu Jul 01, 2010 11:55 pm 
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What's the diameter and depth on the circular resin bases? And which of the three versions is the relatively plain middle one? I was intending on doing my own, but I'm an incredibly lazy modeller. Anything that cuts my workload down, is a good thing.

I'm assuming the peg holes happen to be coincidentally similar to other 6mm games bases/figures?

Morgan Vening


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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Thu Jul 01, 2010 11:59 pm 
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BTW for us Yanks ... Microworld is getting the Mordian to add to it DRM inventory, soon. I'll be getting 1 or 2 + some of Despot29's Lizzy-Riders ... ;)

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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Fri Jul 02, 2010 12:52 pm 
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Morgan Vening wrote:
What's the diameter and depth on the circular resin bases? And which of the three versions is the relatively plain middle one? I was intending on doing my own, but I'm an incredibly lazy modeller. Anything that cuts my workload down, is a good thing.

I'm assuming the peg holes happen to be coincidentally similar to other 6mm games bases/figures?

Morgan Vening


The base pegs are the standard 6mm size, as far as I am aware. I am not sure off-hand on the dimensions, but if you drop Doug an email he should be able to answer these questions.

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 Post subject: Re: DRM May 2010 NL ... Big Rocket & Bases !!!
PostPosted: Mon Aug 09, 2010 3:20 pm 
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I've finally painted up a moridian for myself (see other thread) and since it caused such discussion here, I'll be adding a review of it to my site soon - watch this space :) .


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