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Afriel Strain

 Post subject: Afriel Strain
PostPosted: Mon Mar 13, 2006 10:27 pm 
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Sounds like a good idea to me  :D

So, I thought I'd have a bash at it:

Type: Infantry
Speed: 15cm
Armour: 6+
Close Combat: 5+
Firefight: 4+


Weapons:
Hellguns [15cm] Small Arms -
Plasmaguns 15cm AP5+/AT5+

Notes:
And They Shall Know No Fear
- As Space Marines


Upgrades:
- Chimeras/Valkyries at xpts
- Afriel Commander


Afriel Commander

Type: Character
Speed: N/A
Armour: N/A
Close Combat: N/A
Firefight: N/A

Weapons:
Power Weapons [Base Contact] Assault Weapons    Macro Weapon, Extra Attack +1

Notes: Character, Leader, Inspiring, Commander, Invulnerable Save.


Formation: 8 Stands + Upgrades

Cost: ???

Who knows!

Personally, I'm quite a fan of the idea of these things. They should probably go nicely in aside Imperial Guard Infantry. Not quite as practically useful as Guardsmen, or as 'ooh' as Storm Troopers, but my these boys would be handy to plug a gap in an army!

Any comments, at all?

Xisor

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 Post subject: Afriel Strain
PostPosted: Mon Mar 13, 2006 10:37 pm 
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I thought Afriel's big saving grace was their leadership.  What is the underpinning for them getting a FF bonus?

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 Post subject: Afriel Strain
PostPosted: Mon Mar 13, 2006 11:33 pm 
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Specialist Equipment. That's basically it.

Well, I was taking 'some' liberites. It's not a complete Afriel Strain Regiment, simply a detachment, more like a Veterans 'Deployment' or a similar effect to Storm Troopers, dispersed amongst the lines rather than a complete regiment.

That said, I wouldn't be entirely adverse to seeing them drop to FF5+ and return to the standard autcannon.

Their ATSKNF bonus was pretty weak for what was described of them in the fluff. They are 'better' Soldiers all round...ATSKNF just ensures people use them daringly[helping to account for that 'fate' thing]!

Still, if it's thought they should drop back a bit, I'll gladly do so.

Xisor





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 Post subject: Afriel Strain
PostPosted: Tue Mar 14, 2006 2:08 am 
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do you see these in a specific force or are you thinking a new force around this core formation?

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 Post subject: Afriel Strain
PostPosted: Tue Mar 14, 2006 7:24 am 
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? The what?

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 Post subject: Afriel Strain
PostPosted: Tue Mar 14, 2006 9:02 am 
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Quote (The_Real_Chris @ 14 Mar. 2006 (05:24))
? The what?

Hehe, I second that motion!

What on earth are you guys talking about?   :80:

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 Post subject: Afriel Strain
PostPosted: Tue Mar 14, 2006 1:10 pm 
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In the etremely limited fluff I read on them, they were individual formations initially (brigades?) but as they wore down they were smaller units as part of larger normal guard outfits.  

I could see them as ST's with marine equivalent morale.  I am not sure how you would price the upgrade.

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 Post subject: Afriel Strain
PostPosted: Tue Mar 14, 2006 2:49 pm 
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(The_Real_Chris @ 14 Mar. 2006 (05:24))
? The what?

Hehe, I second that motion!

What on earth are you guys talking about?  


What Xisor is referring to is some ab-human units that showed up in a Chapter Approved article in White Dwarf. The article outlined how you could use the IG Doctrines to come up with different types of units, not the least of which were the Ogryns.

Probably the most interesting, was the attempt by the Adeptus Whoeverus to create a "super soldier", which resulted in the Afriel version of humans. They are albinos (good luck painting them in Epic  :/ ), are a cut above standard IG troopers, but everyone hates them. They get higher tech gear, but don't tend to hang around for very long because of a genetic glitch (if I'm remembering all the fluff correctly).

However, it is an ongoing experiment, so they could be here to stay. I thought they were quite characterful, and would certainly be an interesting modeling  challenge.

However, I think if I were going to build an army of these guys (not saying anyone should), I'd probably go with SM Scouts, minus the ATSKNF.

Still, interesting to think about.

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 Post subject: Afriel Strain
PostPosted: Thu Mar 16, 2006 6:13 pm 
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I wasn't 'angling' towards an army, I should say. Rather, simply a detatchment or two, like Storm Troopers, available to IG Armies[ie Steel Legion, Catachans, Elysians].

They were very good, but unlike scouts, they still weren't half-super soldier. Just 'very very good' soldier, IIRC. So initialy a 'basic' regiment of them would be more than a match for most veteran regiments. My Stats were roughly based off storm troopers, but I tried to allow them to work differently and uniquely. With these afriels, you'd feel happy to deploy them in real 'tight spots' knowing it'd take a decent amount of fire to 'get them'[due to ATSKNF], which fluffwise is how they are used.

As for the fluff, a summary:
- Ad Mech do a bit of genetic tinkering with DNA from famous heroes and saints of the Imperium. Pilots, ground-pounders, officers, drivers etc, all specifically created to combine the excellent traits of the Heroes who went before them. Sort of like cloning in a sense.
- It works. It works well. They create excellent soldiers more than a match for many standard-but-well-trained soldiers. They were also Albino.
- They have an odd aura about them. People generally feel ill at ease in their company, and it's often intensely disconcerting for those serving beside them.
- Not only that, but their deployments seem 'statistically' cursed. Somehow. They end up in the thickest fights, the most overpowering enemy fire. Often where they can do their thing better than any other guardsmen...They seem cursed to have the odds stacked against them.[though it could just be commanders trying to get rid of them 'Because they give me willies/goosepimples/heebie-jeebies'].

A very interesting idea IMO, and one of the better to come from 40k in a while. I think it's worth a look...

Xisor

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 Post subject: Afriel Strain
PostPosted: Thu Mar 16, 2006 6:54 pm 
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Never read about them, but they sound really cool.  Sotec had done a list for Harlequins attached to Eldar that came out of their 1/3 Aircraft/Titan percentage.  Perhaps you could do something similar.

Make rules that they can't be within 20cm of another friendly formation or some other type 'loner' caveat.

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 Post subject: Afriel Strain
PostPosted: Thu Mar 16, 2006 7:55 pm 
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Hmm. Infantry units within 5cm recieve a blast marker?

Also, they may not constitute more than twenty percent of an army. That said, the cost itself could be the restrictive thing...

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 Post subject: Afriel Strain
PostPosted: Thu Mar 16, 2006 8:14 pm 
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Quote (Moscovian @ 16 Mar. 2006 (17:54))
Make rules that they can't be within 20cm of another friendly formation or some other type 'loner' caveat.

Maybe something like the Chaos Animosity/Hatred thing in the Black Legion/LatD in that they place a -1 init penalty in nearby friendlies.

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 Post subject: Afriel Strain
PostPosted: Fri Mar 17, 2006 1:21 am 
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Heh... I see "obliterator gone bad" :p

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