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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
I think I'm beginning to see what happened here. You treated the sentinels that were part of this formation as a seperate formation all otgether perhaps. Drop 1 should have lost more models to the bike assalt win as they lost that combat. At minimum, they should have been broken. I think that's what you are talking about... anyway, more info on the underlying question would be helpful here. Maybe the uge mob wouldn't have had to fire on the Drop 1 here at all... hmm... Cheers, _________________ Rob |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
I think this is a meaningful observation. IG / Elysians aircraft do have some one shot wonder weapons which must be managed to last throughout the battle. IGs lack of armor (don't know about Elysians actually though) should become a factor. The Orks are in a very similar situation. Orcs are meant to hit hard and plow through. Elysians are designed as a strike force more than a break through force. What we are seeing play out is the fact that attrition takes its toll on both forces in different ways. One thing you should not overlook in your assessment is the negligable impact the expensive stompa mob is having on the formation. I think an attempt should have been made to bring them up to the forefront early on. They were a critical fighting element that can absorb a tremendous amount of damage - especially in the absense of a significant amount of long range MW/TK weapon systems. Guarding the blitz in a game where the mid field bridge is the key seems a bit wasteful. The Elysians are throwing everything they have at a fraction of the the orc horde as a result. Turn 4 will definitely be interesting. I've really enjoyed the report thus far Honda! _________________ Rob |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Yes, this is where I think I went wrong. If the sentinels are at max scout range then the extra hits that occurred should still have floated over to Drop-1. Correct? _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
So I found this statement interesting. Our local group has been holding off on aerospace until just recently, however our Ork player already has 3 squadrons of fighta-bommas. So if I understand you correctly, in that kind of a situation, if you went first on any given turn, you would not put your aircraft on CAP, you'd let the Ork player attack you first and save your activations for later? Enlighten me. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
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dptdexys |
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Joined: Tue Jul 05, 2005 11:39 pm Posts: 1974 Location: South Yorkshire |
I thought Jervis had confirmed that hits/kills from combat resolution do carry on to units past the 15cm FF range . |
dptdexys |
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Joined: Tue Jul 05, 2005 11:39 pm Posts: 1974 Location: South Yorkshire |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
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dptdexys |
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Joined: Tue Jul 05, 2005 11:39 pm Posts: 1974 Location: South Yorkshire |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Hena, I believe JJ clarified this. "After" combat is combat resolution and thus hits are distributed as shooting. I'll have to go research... I could swear this was established and basically erratta... hmm... _________________ Rob |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Honda, You got it. CAP puts you at a negative in the current system. Player-IG with Thunderbolts on CAP. Player-BL takes notice of his own FLAK formation umbrellas. He notices how close the Thunderbolts will need to get in order to get their AA shots in range of the helltallons. Player-BL activates with Helltallons for ground attack vs. IG formation Regimental HQ. He position's his approach and makes sure he keeps his BL Helltallons in such a way that the Thunderbolts will have to enter the Chaos Flak umbrella of 3 shot Obliterator ground formations! The Helltallons do not fire after they've finished their approach... Player IG with thunderbolts now says "CAP!" and approaches for intercept due to CAP, but does not fire... Now, plane movement - resolve, last in, first out... The IG plane was the last thing to move... so it is dealt with FIRST (Thank you CAP)... 1) BL ground flak fires at the Thunderbolts with AA. IF the Thunderbolts survived... 2) BL Helltallon now fires at the Thunderbolts with AA. Now - the IG response... 3) IG Flak fires at the Helltalons Again, if the Helltallons survived (and their are still Thunderbolts around...) 4) Thunderbolts CAP attack on the Helltallons Again, if the Helltallons still survived... 5) Helltallons ground attack vs. the Regimental HQ. In disengagement, both can again be shot down. You'll notice it was the BL player that controlled the field though. It was not the CAP player that controlled the field. The Black Legion player can be very coy about how he sets up his AA and then ground assault causing the CAP to trigger. Therefore, CAP is a very bad proposition in many if not MOST cases. That's my take anyway Honda, Cheers, _________________ Rob |
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