Okay, so I have had a radical change of thought as to how the companies are structured.
Following up on ideas put forward in
this thread, I have made companies up of interchangeable platoons, rather than a set formation that is added to with upgrades that are rarely taken.
So for example, the Heavy Mechanised infantry company is made up of a commander, one infantry platoon (six stands and a crassus), and one to three other platoons, such as other infantry platoons, heavy weapons platoons, ogryn platoons, hellhound platoons etc etc. Taking this approach of building upgrades into the companies rather than adding to quite large companies might mean that upgrades are actually used. In my experience upgrades are usually something I take if I have a few points left over and I've filled up my number of support slots I can use, which is a shame. Variety is the spice of life after all.
So what this means is that this Imperial Guard army retains the fairly large and unwieldy formation structure, but has a bit more variety possible within the company. At the price of unlocking some unusual company combo's, which isn't necessarily a bad thing. Just different.
junkstar wrote:
how bout having the option, @ cost, to swop out the Sponsons, to flamers, autocanons, Las etc?
I've added these options in as crassus sponson weapons. I haven't point costed them yet, but the option is there for people at least.
Andrew_NZ wrote:
In a "real life" situation I'd be tempted to allocate out the AA assets to the core formations.
It is possible to allocate a Hydra but this is possibly problematic in game terms. A single
armoured vehicle (AV) in an otherwise war-engine formation can be independently targeted
by AT fire. I realise that it can also hide behind the war-engines and therefore not be seen
which might be useful for keeping it alive. And also it takes fire away from the heavy vehicles
which might be good, . . . . ? Hiding Hydras behind Macharius tanks would look a little odd,
as in gamey, to me.
I've shelved the hydra option for now. It might come back in, but I wanted to try the list without it, relying on the Sky-Killer for AA for now.
Andrew_NZ wrote:
Keeping the heavier AA assets, Praetor Sky-Killers, more centralised seems reasonable. But I was wondering about allowing them to be attached to a regular company. They would be
war-engines too and avoid the above game issues. Might be a bit overpowering, given their
capabilities and spreading them around? Was thinking +125 points - same as a Macharius Omega.
At that price point there would be a 50 points surcharge for two and you would lose an activation.
Their 60 cm range and 10 cm coherency (within a platoon of two) means they have a pretty
large AA umbrella anyway, along with a fair resilence, so I don't see it as essential.
AA is a bit of a continuing problem with this list for me. I want the Praetor to be the go-to option, so have removed the hydra for now. I've allowed the Sky killer as a possible part of the new companies as you have said above, so they are fairly expensive, and a little slow, so aren't really an auto include. Just another option to weigh up.
Andrew_NZ wrote:
Hoping the Storm Troopers are keeping the option of Valkyries along with the Centaur alternative.
Yep they have the option of Crassus, Valkyrie or Centaur now.
jimmyzimms wrote:
That certainty becomes one zippy and huge ST formation with those centaurs.
It isn't quite as big as the 8 stand 8 centaur Krieg version, but yes it is a fast and pretty big formation. Good for crossfires and supporting engagements with plenty of firefight attacks.
So version 0.7 has been added here. I can't add it to the first post for some reason, but will keep trying. Feedback most welcome.