Borka wrote:
Seems like mostly good changes, but...
I'd rather see the cavalry become better in CC than shooting (FF). From knowing the importance of FF in epic, then your suggestion probably makes them more competitive though.
They'd be more competitive than they currently are, but in the majority of scenarios they wouldn't be as good as Rough Riders.
Fortunately it is only IG Rough Riders that the Death Riders really need to be balanced against, so comparison is made easier. Here's a quick comparison of 4 scenarios:
All in close combat6 Rough Riders in close combat:
3 First Strike hits, 3 normal hits.
6 Death Riders:
3 First Strike hits. 0 normal hits
First strike in close combat, finish in FirefightIf their CC targets are all wiped out by the first strikes, the RR then do 6 normal firefight attacks to any remaining enemies; 1 hit.
If their CC targets are all wiped out by the first strikes, the Death Riders do no more attacks so can't use their FF value.
Half in close combat, half in FirefightIf half the formation gets into CC and Half the formation has to firefight (this isn't too uncommon)
3 Rough Riders do 1.5 Firststrike hits, then 1.5 normal hits. The 3 remaining RR do .5 firefight hits.
= 3.5 hits
3 Death Riders do 1.5 Firststrike hits. The 3 remaining RR do 1 firefight hit.
= 2.5 hits.
Zero in Close CombatIf no units make it to Close combat, 6 Rough Riders do 1 hit.
6 Death Riders do 2 hits.
As you can see, the only time Death Riders would do better than Rough Riders is if no units make it to close combat, at which point both formation's damage output is so poor that it is clearly not an ideal use of the units.
It would be simpler just to give them an identical statline to Rough Riders, but this 'Special Weapons' improvement
might improve them sufficiently to make them appealing while keeping them unique and 'Krieg'.
At the very least I'd love to see it playtested a couple times before just making them into carbon copies of Rough Riders.
Thanks for the feedback so far.