uvenlord wrote:
But by all means if you are up for 6 battlereports and we feel that the list is stable I'll do the same and perhaps we can get some movement from other players.
The timeframe would in that case be to get the battles done within 4 months, or what do you think? (February)
I could do 6 by then, shouldn't be a drama at all. My primary focus would be on the impact of the psykers, the usefulness of sentinels, especially thoughts on the better type we have given that normal sentinel spam is still doable anyway and so it's more about the armour/weapon upgrade.
uvenlord wrote:
Looking at your opponents I'm not that surprised you got three Draws. Titans is really hard to win (and loose) against.
I would very much like to see your list!
Personally I struggle with activations but that's because I like to take Warengines so my build is probably very different from yours.
Woops... in hindsight that was really badly written... I didn't get 3 draws, I beat them all.
2-0, 3-0, VP win
My list was:
Cadian Shock Troopers (NetEA v1.5 *DEVELOPMENT*)
Cadian Regimental Headquarters 600
1 Imperial Guard Supreme Commander unit
7 Kasrkin units
1 Leviathan Mobile Command Centre
Sanctioned Psykers (2 Sanctioned Psyker units)
Kasrkin Infantry Company 225
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (2 Sanctioned Psyker units)
Kasrkin Infantry Company 225
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (2 Sanctioned Psyker units)
Kasrkin Infantry Company 200
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (1 Sanctioned Psyker unit)
Sentinel Squadron 100
6 Cadian Sentinels
Sentinel Squadron 100
6 Cadian Sentinels
Sentinel Squadron 100
6 Cadian Sentinels
Deathstrike Battery 200
2 Deathstrike Missile Launchers
Super Heavy Tank Platoon 200
Shadowsword
Flak Battery 150
3 hydras
Airborne Kasrkin 300
1 Imperial Guard Commander unit
7 Kasrkin units
4 Valkyries
Airborne Kasrkin 300
1 Imperial Guard Commander unit
7 Kasrkin units
4 Valkyries
Thunderbolt Fighters 150
2 Thunderbolts
Thunderbolt Fighters 150
2 Thunderbolts
Then number of activations allowed me to really put bodies all over the map (like a Tyranid army does) though the counter was that the titans I was facing were deleting formations every turn quite effectively. People did seem to have a strong reaction to the activation count but I can't really comprehend that as a legitimate complaint, surely activation count is a strategy with a clear trade off in individual unit effectiveness. It's like me complaining that the plasma reaver is unfair because it wipes out a full unit of troopers with every volley!
Also I reckon in hindsight that 2nd unit of Valks can go, I really needed another shadowsword, I spent most of my games engaging titans with stormtroopers... it was cool... but not always great... and the body count was atrocious.