I thought it would be cool with an Imperial Guard Cavalry Army. The vision is some kind of mix between Imperial Russia, my little pony, and ww1 tanks. And of course some Winged Lancers (Poland tm). I haven't decided on names and such, I just wanted something to show, ask for help and start building from. Read all in this post before reading the lists. Please
Design ideas:
Cavalry is the main focusNo unmounted infantry. The requirement to bring at least two cavalry formations and the fairly expensive and slow tanks should encourage this. If the played lists tend to bring more non-cavalry than cavalry, something is wrong and should be changed.
This is a breakthrough armyHeavy barrage - make a breakthrough and then exploit. To make the INF-units mobile and "breakthroughish", Infiltrate is a important part of the army.
How to do this:
First: Mounted Infantry (Dragoons). Pretty standard imperial guard infantry with horses. So they are Mounted, have a speed of 20 cm and infiltrate. To simulate that they are just mounted infantry, the special rule with the same name let them use some terrain as INF.
Second: Specialist Cavalry in form of Lancers (death riders) and Guards Cavalry (Baran sappers/stormtroopers on horses), Light Lancers (rough riders) and a variety of support weapons to Dragoons.
Third: Leaders! I thought it was colorful and suiting if the brave cavalry had some both some different Commanders and banner bearers. And it might get them a much needed helping hand in being an engagement army.
Special Rule:
Battle Honors. All Mounted Battalions rides to war under the banners with battle honours. This gives the Formation Leader.
Fourth: Heavy, lumbering tanks. Super Heavies and Ragnaroks.
Fifth: There has to be some Imperial Navy and Titan Legion support. I want the Cavalry to do the engagements, so I didn’t give the option of single Warhounds. But two Warhounds are more in style of a Titan Cavalry
I have had thoughts of changing the armament to be something more breakthrougish, but couldn’t come up with anything. Besides, I suspect that the army don’t need more choices under 300 pts. I left out the Reaver without much thought, but included the Warlord. Again, a special pattern warlord could be fun.
Well. This was my thoughts about the list.
Changes to 1.2- DRAGOONS: Cuirassiers (guards) are now an upgrade to Dragoons (and so are the Supreme Commander). Only Fire Support/Mortars for the Dragoons. And no Dragoon support units.
- LANCERS: The same.
- SCOUTS: Light Lancers are now called Recon Company and are Lancers with Scout.
- SUPPORT: The Dragoon Support formation became a Horse Limbers + Big Guns formation. I first also had the Medusa Platform, but since the AA is needed and BP Howitzer enjoyed there wasn't any space left. But it might come back. The lighter AA also moved to...
- TACHANKA: A personal favorite in military history. I based it on the Siegfried Light Tank, and added a option with some short range AA.
- TANKS1: Standard IG Super Heavy Tanks. Standard 3 tank formations and support option with 1.
- TANKS2: Added the Ragnarok tank.
- TANKS3: I wanted some kind of assault gun/"breacher tank" and first had the Thunderer in the list, but I rather wanted some which could be based on the Ragnarok chassis. Medusa gun or Demolisher cannon?