Tactical Command
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Baneblade Test Thread
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=28456
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Author:  Graf_Spee [ Sun Jul 02, 2017 3:47 pm ]
Post subject:  Re: Baneblade Test Thread

i started reading from the beginning but only went until page 6 before everything more or less read the same.

so i dunno if mentioned earlier but quite a fluffy way to incorporate the "big boom" of the main gun (without giving it 2bp, which sits at odds with me) just give it disrupt. leave it at 1xAP3+/AT3+ or maybe AP3+/AT2+ otherwise. The extra suppression even on saved hits will add some small favour to its long range shooting without power creeping it.

Author:  Legion 4 [ Sun Jul 02, 2017 5:15 pm ]
Post subject:  Re: Baneblade Test Thread

I'm old play Epic since '90, I see a Baneblade e.g. a Tiger II or even the E-100 or Maus... Big heavy, lots of firepower and armor protection. But not very fast or "nimble" ... And yeah ... the Shadowsword e.g. Tortoise ... But again I'm very old school ... :whistle

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Author:  jimmyzimms [ Sun Jul 02, 2017 5:56 pm ]
Post subject:  Re: Baneblade Test Thread

Yeah Graf_Spee, the general gist was covered in the first 6 to 8 pages. In short Rug's simply not interested in trialing any changes so they're what they are. Incidentally the reason disrupt alone has been less favorable reaction as it basically butts into the role of the stormsword variant (general counters, not sure how I personally feel about it but simple practicality tells me just to make BB slightly cheaper and call it good).

Continuing this thread is probably not even worth it though I'd prefer an official NO and be done versus the ignore and hope it goes away vibe I'm picking up on =/

Author:  Legion 4 [ Sun Jul 02, 2017 6:10 pm ]
Post subject:  Re: Baneblade Test Thread

Well I'll say "NO" but it ain't official ... ;D Even with my WWII Heavy AFVs examples, etc., ... But again ... I'm very old school ... :D

Author:  GlynG [ Sun Jul 02, 2017 6:15 pm ]
Post subject:  Re: Baneblade Test Thread

jimmyzimms wrote:
In short Rug's simply not interested in trialing any changes so they're what they are.

Rug did say back in April he supported adjusting the Baneblade's firepower (see previous page of the thread) though when I tried to encourage him to suggest a preferred change to test he never responded. I don't think he's been on the forum much or at all recently so unfortunately it's a bit in limbo.

Author:  Graf_Spee [ Sun Jul 02, 2017 6:43 pm ]
Post subject:  Re: Baneblade Test Thread

jimmyzimms wrote:
Continuing this thread is probably not even worth it though I'd prefer an official NO and be done versus the ignore and hope it goes away vibe I'm picking up on =/


agreed. still a small adjustment would for sure be justified.

Author:  RugII [ Mon Jul 03, 2017 4:22 pm ]
Post subject:  Re: Baneblade Test Thread

I got my moderator/army Champ rights back today after almost 2 years of being deleted and RL troubles so we can make some progress!

Jimmy, if you've nothing helpful to contribute move on.

Author:  RugII [ Mon Jul 03, 2017 4:32 pm ]
Post subject:  Re: Baneblade Test Thread

For those who bothered going one page back (thank you Glyn), we have settled on firepower as being the preferred adjustment so there's no role creep.

2 shots is the preferred option but the AP and AT may need tweaking accordingly (unlikely given the volume of shots).

For the time being everyone please test two shots on the main cannon.

Thank you

Author:  RugII [ Mon Jul 03, 2017 4:39 pm ]
Post subject:  Re: Baneblade Test Thread

RugII wrote:
I got my moderator/army Champ rights back today after almost 2 years of being deleted and RL troubles so we can make some progress!

Jimmy, if you've nothing helpful to contribute move on.


Apparently I was a bit premature with regards to moderator rights....

Author:  jimmyzimms [ Mon Jul 03, 2017 4:49 pm ]
Post subject:  Re: Baneblade Test Thread

Mate, we've got 13 pages of "helpful contribution" here. You're welcome to be cheesed off but please give us some direction on if and what you would like tested. You don't need moderation for that, k? :)

Excited to see where you go with this problem unit! Thanks!!

Author:  Tiny-Tim [ Mon Jul 03, 2017 4:54 pm ]
Post subject:  Re: Baneblade Test Thread

Good to have this sorted out - now what were the points that you picked up on at Expo?

Author:  RugII [ Mon Jul 03, 2017 6:11 pm ]
Post subject:  Re: Baneblade Test Thread

jimmyzimms wrote:
Mate, we've got 13 pages of "helpful contribution" here. You're welcome to be cheesed off but please give us some direction on if and what you would like tested. You don't need moderation for that, k? :)


Moderation rights were and still are the least of my problems mate.

2 shots in the main cannon please.

Author:  RugII [ Mon Jul 03, 2017 6:15 pm ]
Post subject:  Re: Baneblade Test Thread

Tiny-Tim wrote:
Good to have this sorted out - now what were the points that you picked up on at Expo?


Ah yes! I'll put them in the Rules area.... Support Craft Transport and Webway clarifications.....

Author:  GrimDarkBits [ Tue Jul 11, 2017 3:16 pm ]
Post subject:  Re: Baneblade Test Thread

2 shots in the main cannon, aye aye, Captain.

I'll try to get a game in this weekend. Steel Legion vs Orks, with a lone Baneblade formation for the IG. See if it makes it more interesting to take.

Author:  jimmyzimms [ Tue Jul 11, 2017 3:24 pm ]
Post subject:  Re: Baneblade Test Thread

smae here! going to shoot up some crap and let you know how it goes!

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