Having played RichardL in a couple of tournaments and also played with and against them with Console Avenging Angel, I can definitely say that they are an impressive army.
As is always the case you can review different games and come up with several if’s and but’s to say that the game could have gone the other way. This is born out in the report of my Britcon game against Richard:
Quote:
Game 6: vs Richard’d Krieg. If I wanted to forget the previous game this one was even worse. Turn one I went after Richard’s ground AA with my Vampire Hunter killing three units and breaking the formation. The Hunter was intercepted and shot down.... My spacecraft failed to activate... It took my other two Hunters to place a wound and break a Shadowsword. Richard pushed forward whilst I placed some blast markers until he ran out of activations and I positioned myself for turn two with a formation of Falcons, Shining Spears and the Cobra lining up on Richard’s three Warhounds. Joy of joys with my plus two advantage Richard won the roll-off and proceeded to wipe out the Falcons, destroy the Cobra, whilst moving out of range of the Spears. Effectively game over. My remaining two Hunters were then shot down by the Thunderbolts and it was game over. I tried to push towards a draw and sneak points, but with the loss of activations, Krieg numbers and the Warhounds still active I didn’t really have a chance. Massive victory to Richard.
The list is beatable but I do feel that you have to take the forces to face off against it and then have a bit of luck. I believed my Saim-Hann were the perfect list, but my luck didn’t hold out.
In my games with the list I have tried out different versions – Taking several Rider formations and playing without Warhounds. Rider heavy didn’t work for me and is not over powered in my opinion.
Playing without Warhounds makes the list that little bit harder to play. You have to either be more aggressive with the Gorgons or play a more defensive game.
I would support dropping the Warhounds and possibly an increase to 150+ for two Gorgons.
If a garrisoning Gorgon is an issue then I’d drop the scout from the grenediers. I haven’t tried the Missile Silo so can’t comment on that.