lord-bruno wrote:
Should the mortars have an AT value?? I see them as the light man-portable version, AP only.
Well lacking artillery, I thought perhaps an abstract of the mortars hitting tanks like artillery but with piss-weak to hit values would be a fair option. The best you'd ever get is a 5+ which is base to-hit for artillery. Plus you wouldn't get Barrage templates which would mean more stringent range-stretching and far less targets to hit as there's a max of 6 shots instead just placing a template over as many as you can.
jimmyzimms wrote:
^that I like more than the boobytraps^
JZ, can I ask why you don't like the BT rule?
The booby trap idea was to counter the lack of the Chimeras shooting in prep or OW but obviously specific to defence only. Also the lack of mobility (apart from the Air Cav coy) means the infantry would be largely defensive.
In regards to the additional Jungle idea, I believe the Chans and DWVs don't just fight on Jungle worlds so I tried to simulate a more generic effect on all terrain.