I think giving it MW is not a boost in the right direction, it would still be a better option taking shadowswords for single, high power shots
my beef with the baneblade is that it frankly sucks at ranges over 45cm, an extra shot on the main gun would help improve this, as well as giving increased capacity to strip shields for accompanying shadowswords (probably the best synergy I can think of) and mean that when the baneblade company finds itself out of position, it can still do a reasonable amount of damage at a distance
this also helps boost the baneblade close up as more shots is definitely what it needs
compared to the tank company, which is faster and has no fire arcs, not to mention tanks not blocking each others line of sight (a weakness commonly exploited against my superheavies by the likes of dptdexys
) the baneblade is very much worse, firepower wise....
at ranges over 45cm, a russ company will score 2.5 times as many hits (5 vs 2) on average
at ranges over 30cm, a russ company will score nearly twice as many hits (8.33 vs 5) on average
at ranges under 30cm, a russ company will score 50% more hits (15 vs 10) on average
this is assuming firing at a mixed target so all AT/AP values can be used, so plenty of simplification (before people start criticism
)
this is for 150 points extra, which also includes a speed increase and removing the risk of a single critical blowing up a 3DC war engine.....
as they stand currently, unless I'm desperate for the points, I can't see myself using baneblades over a tank company and that makes me a sad panda