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Chimera varient rules

 Post subject: Chimera varient rules
PostPosted: Thu Apr 11, 2013 8:04 am 
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Has anybody any good rules for the chimera varients that the 2nd edition tech guard uses, but for EA.. i figure a chimedon is a battle cannon stat or a shorter ranged battle cannon stat.. (like 60cm)
Chimerax having two twin auto cannon so i believe it would be 2x AP 4/AT 5
and the Chimerro having a HK missile one shot AT 2 45 range missile....

The reason i ask is because a friend may be selling me some really cheap. I wanted to use them in my local group.


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 Post subject: Re: Chimera varient rules
PostPosted: Fri Apr 12, 2013 8:02 am 
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i made some chimedon's out of forge world chimera's that came to me with out turrets but i had a bunch of other conqueror cannon bits so i made them into conquerors. as for the chimerax, i have 5 now. don't have any chimmero though. I figured that the chimerax would have twin linked duel autocannons but AA? so would a stat go like, ap 4/at 5/aa 6.? heck.. i just bought all three of my newest ones for 10 dollars american and some how nobody even bid on them.. then found out it was a friend of mine who i had not seen in 4 years who lives close (about 30 minutes away) talk about kismet


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 Post subject: Re: Chimera varient rules
PostPosted: Fri Apr 12, 2013 10:54 am 
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weren't they re-introduced in the Adeptus Mechanicus list?

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 Post subject: Re: Chimera varient rules
PostPosted: Sat Apr 13, 2013 4:56 pm 
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i though the last admech list that E&C took them out. hmm.. So a 45 cm stat on the chimedon.... ok.. i can see your point with the "stubber" guns.. i can still see a ap4 at 5 aa 6. with them though.. but i never remembered them being AA in nature.. just infantry support with only 1 carry capacity due to the ammo it eats up...


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