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Phantine Air Corps

 Post subject: Phantine Air Corps
PostPosted: Tue Mar 31, 2020 11:00 am 
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Whilst painting up some TBs and watching the Battle of Britain for the umteenth time I thought to myself is there such an IG Army that is purely an airforce?

Turns out there is https://warhammer40k.fandom.com/wiki/Phantine_Air_Corps

So decided to knock up a fan made list that may evolve, enjoy


Attachments:
Phantine Air Corps - Army List0.1.pdf [62.58 KiB]
Downloaded 285 times
Phantine Air Corps - Profiles.pdf [46.47 KiB]
Downloaded 252 times
Phantine Air Corps - Introduction.pdf [78.31 KiB]
Downloaded 368 times
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 Post subject: Re: Phantine Air Corps
PostPosted: Thu Apr 02, 2020 6:41 am 
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Issues I can see is BTS flying off of the table end of turn 3 thus giving BTS, or make BTS Supreme Commander?

Either lower the costs of the Air units or upgrade the FACs to Bastions.

Add valks to the list IOT get to Blitz & into players half?


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 Post subject: Re: Phantine Air Corps
PostPosted: Sun Apr 05, 2020 10:05 am 
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junkstar wrote:
Issues I can see is BTS flying off of the table end of turn 3 thus giving BTS


I can’t find an FAQ on this but the way it is often played is if the most expensive unit on the table has been destroyed then BTS will be achieved. So unless the aircraft are actually destroyed they won’t give up the BTS condition.

So the worst case scenario is when your expensive aircraft formation flies off at the end of T3, if the next most expensive ground based formation was destroyed that turn you would loose the BTS point.

My main concern is that this list just would not be any fun to play against. We’ve seen with Marine and Ork lists that when you max out on aircraft formations the game balance breaks and your opponent will have minimal opportunity to react to anything you do.

My suggestion for how to represent Phantine Air Corps would be a list representing an airfield defence force following a normal Guard list format, but avoiding bigger aircraft formations or more of them. Instead it could have some interesting aircraft options and upgrades:

Arvus Lighters as air transports (they’re being released for AI).
Aces and veterans with extra bonuses vs certain targets (all weapons have Lance or Disrupt).
Initiative 1+ on aircraft
Aircraft formations which when activated are always back at full strength representing the fact there are lots of them.
A generic aircraft activation which could be any combination of aircraft from a selection each game or each time they’re activated.

The key point being there are not more actual aircraft or aircraft activations.

I do love the idea though! Something different!


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