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Cadian Shock Troops v1.3

 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Aug 27, 2012 5:52 am 
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Thanks for the answers.

About the firing platforms, can the firing unit be fired at?

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Aug 30, 2012 11:45 am 
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Nope, partly because the rules don't actually require you to specify who's on the FP at any given moment, partly to avoid the double jeapordy of being able to shoot units as if they were both inside and outside the vehicles. On the other hand a lucky crit on a Stormlord would force up to eight armor saves on the troops inside.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Fri Aug 31, 2012 12:56 am 
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Spectrar Ghost wrote:
Nope, partly because the rules don't actually require you to specify who's on the FP at any given moment, partly to avoid the double jeapordy of being able to shoot units as if they were both inside and outside the vehicles. On the other hand a lucky crit on a Stormlord would force up to eight armor saves on the troops inside.


Thanks, thought so.

Perhaps these things should be specified in the special rules for the army? Or am I missing something in the main rulebook?

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Fri Sep 07, 2012 8:03 am 
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Aren't Sabre platforms a bit pricey?

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Fri Sep 07, 2012 12:17 pm 
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Yes I understood all that, but when compared to either Platform Hydras (DKoK), Heavy AA Guns (Barans), or simple Fire support, they still look a bit pricey.

Your arguments hold for the Plaform Hydra (nearly) all the same, except they get twice the shots, and 15 cm extra range.

To have used 30 cm ranged AA with Orks a lot, 100 for 3 shots seems a little on the steep side, by 25 points. I may be wrong of course, just stood out to me.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Fri Sep 07, 2012 1:50 pm 
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Rug wrote:
Hydra platforms are LVs and not taken as an upgrade.

Inf type AA organic to a large infantry formation is extremely difficult to knock out or supress unlike the Kreig and Baran AA. Regardless you simply can't draw comparisons between quite different lists.

It's not an argument, the Baran, Kreig and Cadian lists have been exceptionally well tested, if my memory serves correctly the Sabres used to be cheaper.



Thank you for the answer.

I am not arguing for a change as I have never played with or against Cadians. I was wondering if this was only my sentiment, or if it was shared.

Cheers,

LotM

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Sun Sep 09, 2012 12:32 am 
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The Leviathan stats in the Squat and Cadian lists are very different, with the Squat version being considerably better ( 2 extra Void shields, 2 extra FF attacks and 3+ CC) for just 50 points increase, not counting the fact that The Leviathan's cost in Cadian list has been decreased due to the interaction with the Kaskrin.

Is this intended? and if yes why? Could we not have the same stats across the board?


Squat Leviathan: 350 points

Close Combat Firefight
War Engine 15cm 4+ 3+ 3+
Weapons Range Firepower Notes
Doomsday Cannon 120cm 3BP Macro-weapon, Fixed Forward Arc
Turreted Battlecannon 75cm AP4+/AT4+ May fire all-around
3 x Twin-linked Lascannons 30cm AT4+ Left Arc
3 x Twin-linked Lascannons 30cm AT4+ Right Arc
Bolter Array (15cm) Small Arms Extra Attacks (+2)
Damage Capacity 4. Critical hit: The transport area has been struck! 1D6 transported units must make an armor save (or 6+ cover save) or be destroyed.
Notes: Fearless, Reinforced Armor, Thick Rear Armor, (4) Void Shields, may transport 16 of the following units: Warriors, Berserkers, Exo-Armor-Lords, Hearthguard,
Thunderers; bikes, trikes, Tarantulas, and Robots count as two infantry for the purposes of determining transport capacity.

Cadian Leviathan: 300 points

Leviathan Mobile WE 15cm 4+ 6+ 3+ Doomsday Cannon 90cm 3BP, MW, FxF DC 4, 2 Void Shields, Reinforced Armour, Fearless,
Command Centre Battlecannon 75cm AP4+/AT4+ Transport: (May carry 16 Infantry units). 6 units may Fire and FF from the fighting platform.
3x Twin Lascannon 45cm AT4+, Left Arc Critical Hit Effect: First hit immobilizes, subsequent critical hits do 1 extra point of DC.
3x Twin Lascannon 45cm AT4+, Right Arc

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Sep 10, 2012 5:33 pm 
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can the core company upgrades and and support formations each only be taken once per core unit like in the epic armegedon steel legion list? .ie. only one Kasrkin platoon per Kasrkin infantry company.

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ToS


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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Sep 10, 2012 8:56 pm 
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Correct.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Sep 10, 2012 10:28 pm 
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Also how come the kasrkin commander unit has a 6+ save whereas the kasrkin themselves have a 5+ save? is this intentional or has it never been noticed before?

loving the list btw :)

Thanks ToS

Also is there any diference bewteen the cadian shock troops and whiteshield company statlines? or are they just gaurd infantry?


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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Sep 10, 2012 11:25 pm 
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Taker of Skulls wrote:
Also how come the kasrkin commander unit has a 6+ save whereas the kasrkin themselves have a 5+ save? is this intentional or has it never been noticed before?

It's one of the oddities of using the bog standard Guard Commander and Supreme Commander statlines. I'm aware of it, but in the interest of keeping things simple has never been changed.

Quote:
Also is there any diference bewteen the cadian shock troops and whiteshield company statlines? or are they just gaurd infantry?

Statwise Whiteshields are the same as Guard Infantry. What sets them apart id the Initiative 3+, a result of their inexperience and tendancy to panic under fire.

Quote:
loving the list btw :)

Thanks ToS


Thanks. With this new interest I should really put the finishing touches on v1.4. :)

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Sun Sep 23, 2012 12:45 pm 
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The Cadian Stormwsword and Stormlords are the only one that have Ignore cover on theirr FF attacks through the Heavy Flamers.

The Minervans and Death Korps don't, and the list in this thread does not either.

Which one is correct?

Cheers,


LotM

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Sun Sep 23, 2012 1:00 pm 
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Not having it. The heavy flamers don't form an important enough part of the armament to add FF/IC to all the attacks.

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