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Cadian Shock Troops v1.3

 Post subject: Cadian Shock Troops v1.3
PostPosted: Sun Jul 10, 2011 9:08 pm 
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Another update!

Here's a relisting of the changes to v1.2.

v1.3 Changes

Core:
Kasrkin Companies dropped to 200pt.

Upgrades:
None.

Support:
Replaced Storm Trooper Platoon with Airborne Kasrkin; 1 Commander, 7 Kasrkin, 4 Valkyries, 325pt.
Sentinel Platoon changed to 4 Sentinels or 6 Cadian Sentinels for same cost.

Fortifications:
None.

Allies:
None.

Units:
Kasrkin: Removed Elite.
Leviathan: Doomsday Cannon range reduced to 90cm.
Stormlord: 2x Twin Heavy Flamers changed to 2x Twin Heavy Bolters. 2x Lascannon changed to 2x Heavy Flamer.

Here's the link to the previous version's thread: viewtopic.php?f=74&t=20478

Have fun!


Attachments:
cadians v1.3.pdf [131.98 KiB]
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Last edited by Spectrar Ghost on Mon Jul 11, 2011 12:20 pm, edited 1 time in total.
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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Sun Jul 10, 2011 11:39 pm 
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Maybe a note to allow the airborne kasrkin to garrison?


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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Jul 11, 2011 12:20 am 
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Or a 25pt points drop.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Jul 11, 2011 3:18 am 
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I could go with a drop. I don't think it makes sense to drop the Scout special rule only to essentially re-add it with a special note.

It would make Airborne Kasrkin cheaper than the Core Company though, given the 4 Valks have a cost of +150 in the Steel Legion list. Is the inability to Garrison really that important? I've only used the Stormtrooper Platoon's albility to Garrison occasionally myself.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Jul 11, 2011 9:40 am 
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Quote:
It would make Airborne Kasrkin cheaper than the Core Company though

Only technically, as their Valkyries would be compulsory.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Mon Jul 11, 2011 12:21 pm 
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Change made. OP and file updated to reflect.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Jul 19, 2011 9:18 pm 
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Can Sabre Platforms fire their flak AA atacks from inside the Leviathan?? They seem to be a very interesting upgrade for the HQ formation, "counting as" AA mounts for Leviathan´s guns.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Jul 19, 2011 10:55 pm 
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Yes. However, one possibility if the platforms prove overpowered may be to make them FF only, instead of FF and Shooting.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Fri Jul 29, 2011 9:38 am 
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Spectrar asked me to post about my impressions facing Cadians, which I've done twice already, so here they are.
- lots of infantry, some of it good quality
- faced whiteshields once, too many to kill, so just place a BM and forget them
- slowish due to Stormlords and the ubiquitous Leviathan
- Leviathan is usually going to be the BTS but it takes some killing. I've never managed to kill one, first go I immobilised it which stopped it from getting to objectives and from being on my side of the table at the end; second go I broke it on 2nd turn by killing a lot of the infantry that was outside at the time and then broke it on the 3rd turn again but couldn't kill the bloody thing. In essence it's a like a Titan w/ SHT-plus firepower but better in an assault due to having lots of dice and outnumbering everything it faces. A strange comparison would be a Tyranid dominatrix that's being escorted by a lot of gaunts except the dominatrix and gaunts would be good in cc not ff as the leviathan and friends. A bit like a Titan, if it focuses too much on shooting the big badaboom then it won't get to where it needs in the battlefield though.
- no comments on anything else. Ordinatus Cadia was fearsome but once again facing the problem of having to not shoot if it wanted to go anywhere useful.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Aug 18, 2011 4:42 am 
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I can't remember if it's been discussed: are Cadians staunchly against abhumans? There are some nice Ogryns floating about in the noosphere that anyone who really likes Cadians is likely to have. Would they be an acceptable addition to v1.4?

Has there been any other playtesting of the list since Carlos checked in? Any thoughts/complaints/bad jokes? On second thought I have too many bad jokes already, but the other stuff would be nice.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Wed Oct 12, 2011 11:47 am 
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Cadians are not fans of Ogryns IIRC.

I've seen the Cadian list in play, and played it myself once, it seems ok. Not tested the Hellhound or Griffon formations yet.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Wed Oct 12, 2011 5:01 pm 
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From C: EoT:

"Cadian regiments campaigning away from Cadia for long periods will often fill their ranks with local recruits and may even include abhumans such as Ogryns in their formations."

So they may be intolerant of them, but not so intolerant as to never associate with them. OTOH, that still rather suggests that a standard Cadian list shouldn't have Ogryns.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Wed Oct 12, 2011 11:50 pm 
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Sorry there's been a bit of a break here. I've lost most of my playtesters to RL. Our group has also gone from about 90% Epic to 50% Necromunda. This has reduced my chances to test the Cadians, as you might imagine.

So here's my request: Can I get a show of hands on who has tested or is willing to help test the Cadians to make up for my obvious laziness? BatReps are preferred (I've got one I need to type up), but what I really need is boots on the ground to provide a broad testing base. Please post or PM if you can help.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Thu Oct 13, 2011 8:11 am 
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I'm happy to play some more games.

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 Post subject: Re: Cadian Shock Troops v1.3
PostPosted: Tue Oct 18, 2011 10:34 am 
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Just a note to say that I played a game against Rug's Ulthwe (SR5 Eldar variant list) last night.

My list was:

Cadian Reg HQ. - 600
- Stormlord - 200
- Psykers - 25

Cadian Infantry Company - 250
- 6 Extra infantry - 100

Cadian Whiteshield Company - 200
- Sabres - 100

Artillery Battery - Basilisks - 250

Sentinel Platoon - 100

Airborne Kasrkin - 325

SHT - Baneblade - 200

SHT - Shadowsword - 200

Flak Battery - 150

Thunderbolt Fighters - 150

Marauder Heavy - 150



His list was... uh... lots and lots of mounted Guardians, heh.

I added a Stormlord to the RegHQ because without a second War Engine in the formation, it's Deathstrike fodder.

We called the game half way through turn 3 as I had a guaranteed 2-0 victory available with a chance of 3-0 (If I hit his (broken) BTS enough to wipe it out).

If I hadn't have killed the Avatar to a lucky critical hit during an Engagement (Avatar + Mounted Guardians versus Airborne Kasrkin) the game would have gone worse for me, and could have gone to the Eldar. As it was, he still won the engagement, but by the time Rug wanted to follow up with rolling engagements against my Leviathan RegHQ, he didn't have the concentration of power remaining to bring it down in a timely fashion, meaning that I could break the heart of his army for the cost of my Leviathan, Stormlord, and passengers.

My BTS/Leviathan formation went down after 3 engagements involving it, leaving just the fearless Supreme Commander to run for some nearby ruins where a company of Whiteshields was lurking, so I came close to losing my BTS entirely (The SC had to pass an armour save at one point).

We agreed that the Leviathan seemed fine, Stormlord probably also fine.

The Heavy Marauder performed fine, as it has for me in many games before.

With their range being only 30cm, the Sabres could possibly do with a drop to 75pts (They're only good for self-defence, they can't cover other formations properly like Hydras can). They didn't get a shot off all game; I'm not sure I'd take any other upgrades if they were 75pts, mind you! Perhaps change them to speed 0cm, and drop to 50pts??


Question on the Stormlord: If it is destroyed by a Critical Hit, are all aboard also destroyed?
Or do they just take hits as normal?

So far I've found the list to be fine, quite balanced.

Still left to test:
- Hellhound Formation
- Griffon Formation
- Ordinatus Cadia

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