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For Elysia! The Elysian Drop Troop Regiment v3.x

 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 1:45 pm 
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zombocom wrote:
Parachute drops already have rules in epic: the 15cm disembark jump packs get when disembarking from a transport aircraft. Invisible planes make no sense.


HALO drops? Maybe a bit impractical for combat drops.

edit: huh, just had a look at wikipedia. "Combat Drops" for US forces is listed as low-altitude, specifially 150m/500ft. That should be covered by jump packs from transport aircraft, but the elysians would need new rules for the aircraft itself - a squadron of non-we aircraft transporting the company without landing isn't possible in the rules as written.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 1:51 pm 
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zombocom wrote:
Parachute drops already have rules in epic: the 15cm disembark jump packs get when disembarking from a transport aircraft. Invisible planes make no sense.

I do like the idea of having valkyries as seperate formations with the war engine transport rules, rather than attached to the infantry though. Very 'nam.


Them combined with marauder aerial drop (hercules) aircraft would be very much in keeping.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 1:54 pm 
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Sure, it'd need new rules, but it'd be cool!


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 1:55 pm 
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Ulrik wrote:
HALO drops? Maybe a bit impractical for combat drops.

edit: huh, just had a look at wikipedia. "Combat Drops" for US forces is listed as low-altitude, specifially 150m/500ft. That should be covered by jump packs from transport aircraft, but the elysians would need new rules for the aircraft itself - a squadron of non-we aircraft transporting the company without landing isn't possible in the rules as written.



For HALO drops, how about increasing the 15cm range for the combat drop to 30cm (or 45?) This would allow you to get the troops closer without getting hit by (as much) AA. Would still allow for fighters intercepting which is logical aswell


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:04 pm 
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Would the simplest way to achieve this be to allow Elysian Valkyries, Vendettas and Vultures to enter the table either via planetfall (from a "spacecraft" named "high insertion") or to allow them to enter the board like aircraft?

The latter would allow them to act as "lite marines", able to conduct actions when they arrive, and not after being pummelled by high sr armies when they lose the strategy roll as with teleport. (and conversely, demolishing low sr armies when they win the strategy roll). Making the army teleport-based has always made for boring, predictable games IMO.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:07 pm 
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Have a look on this older thread: viewtopic.php?f=74&t=18766

This is the importand part:

Flyer
Some units are able to fly higher and faster than ordinary Skimmers.
Formations where all of the units have this ability count as Skimmer and also behaves exactly like
Aircrafts with the following exceptions: During the approach move and the disengagement move they
have a Speed of 100cm but don`t have to move 30cm in order to turn (they can turn „on the spot“) .
Non-AA-units on Overwatch can shoot at them as if they where ground units of the appropiate type.
After the approach move units with the Flyer ability are treated as any other ground unit of their type.
In the End Phase they can disengage like Aircrafts but if they can't leave the board they aren't moved
and start the next Turn as ground units. A formation of Flyers can onyl choose Ground Attack and
Stand Down actions.

Independend Transport
Some units can act independently as a transport for other formations than their own.
Formations where all of the units have this ability count as a single War Engine for transportation
purposes. A formation of Independend Transports can only transport one formation at any given time.
A formation of Independend Transports which are also Flyers and are off board and don`t transport a
formation can only choose a Ground Attack action with the intention to pick up a formation.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:10 pm 
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Giving the invisible valkyries some kind of physical form can only be a good thing for the list.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:17 pm 
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I wouldn't allow them to disengage like aircraft and I wouldn't make them independent.

KISS. Just allowing them to fly on like aircraft (speed : bomber) and be shot at by aa, shoot or engage when they land (like any other transport aircraft), and from that moment on they're just normal Valkyries/vultures/vendettas. That might make the list more interesting to play (and not be completely predictable like the teleport horde is).

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:18 pm 
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I'd vote for transport aircraft. Make a new class of transport that

- can't land
- can only deploy troops with Jump Packs or the new Parachute rule (which is just that they can deploy like jump packs from aircraft)

- and maybe: only the transported formation(s) attack after the approach move (shooting or assault), the aircraft itself ends its action after deploying the troops and disengages as normal in the end phase. Not sure about this - how much fire support can an aircraft provide to the paratroopers it just dropped without massacring its own troops?

Make it a special rule for the Elysians and maybe include them in the core rules if more armies want to use it.

edit: Adding hybrid skimmer/airplanes is a bit much IMO. Why do the elysians get to do this and not normal IG? Or Eldar for that matter? Eldar skimmers are fully capable of flight, like helicopters. Wouldn't it be better to keep "helicopters" (that is, skimmers) separated from "true aircraft" like fighters and stuff? Parachuting and airborne troops in helicopters are fundamentally different IRL too, would be better to keep them separate.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:22 pm 
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Ulrik wrote:

- and maybe: only the transported formation(s) attack after the approach move (shooting or assault), the aircraft itself ends its action after deploying the troops and disengages as normal in the end phase. Not sure about this - how much fire support can an aircraft provide to the paratroopers it just dropped without massacring its own troops?


I'd have the aircraft disengage rather than providing support, You certainly wouldn't get a HALO drop having fire support from it's plane, and not really from a normal paradrop. You'd only really see fire support from helicopter drops ... ie valkyries, but we have rules for that all ready :).


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:24 pm 
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Why a whole new made up aircraft? Elysians are known for deploying from of massed V Skimmers.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:31 pm 
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Evil and Chaos wrote:
Why a whole new made up aircraft? Elysians are known for deploying from of massed V Skimmers.


'Cause you don't parachute out of helicopters. That's just silly.

Or maybe not. But I still think it's best for the game if skimmers and aircraft are kept distinct, because there are so *many* vehicles that should really be allowed to blur the lines that you open a big can of worms if one list gets to do it...


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:38 pm 
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I'm ok with a list having one special rule if there's need for it. The elysian's unique operational method would justify it.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 2:45 pm 
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Aside from if allowing skimmers to blend with aircraft is a good idea, wouldn't it be more fun if Elysians had two distinct drop methods? Rather than only deploying by Valkyries landing on the battlefield.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Fri Aug 05, 2011 3:18 pm 
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i've been trying to get land raiders to have the 'independant transport' option for some time now, and it's been poo-pooed at every turn. why, then, is it apparently a great suggestion for valkyries (which one would imagine is a much more abuse-potential ridden unit choice)

also, i am quite keen on the idea of properly aircraft based air-dropping infantry. the blood pact do it in Double Eagle, and as such i've been pondering putting it in my list to that effect, but i am wary of special rules bloat, and it would probably be better off here instead.

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