Quote:
For mysterious reasons that have nothing to do with me becoming likely to collect an army of them in Epic to match my 40k army, I'm becoming interested in this list again. Sorry.
No worries. I’m more than happy to hear your thoughts, especially now that your all famous and everything.
My 40K Elysian (4500 pts) army and their recent battle report (Apocalypse):
http://www.bolterandchainsword.com/inde ... &p=2561062Quote:
I've made my peace with the whole teleport thing. :-) .
Understand.
Quote:
Here are the issues I can see with the list without needing to playtest it.
I intend to playtest it for you at a future point.
I’d be very interested in hearing about your games. You know how I feel about playtesting. I do know that others have felt the same way (Ginger for instance) and discovered that it played differently than they originally thought. Hopefully we’ll see what your experiences are.
Quote:
In the hands of a top player, Iron Discipline is probably broken-powerful.
The ability to inhibit the enemy's chance of rallying whilst having no drawback of your own is massive.
I suggest removing it as a rule.
At this point, all I will say is that it will be up for discussion. To date, there has been quite a bit of play test evidence to show that the smaller weaker formations require something to keep them in the fight longer. This rule to date, has not had an unbalancing effect on the overall list.
I am more than willing to discuss evidence to the contrary, but so far, that hasn’t even registered as a top issue for the list.
But do play on and we’ll talk.
Quote:
Core companies: I suggest dropping the Valkyries upgrade to 150pts.
Ok, I’d be willing to try that.
Quote:
In addition, Vendettas are much better than Valkyries.
Could you elaborate on that? I know that the fact they have weapons that continue to shoot after the one shot of the Valkyrie is better, but given that they are completely geared toward AT seems to indicate that they are less flexible. What sort of cost upgrade would you be thinking is justifiable? 25 pts?
Quote:
Vultures, I assume the upgrade to punisher cannons is for all 4 vehicles? (It's not explicit)
My bad, I’ll work on that language.
Quote:
Same question for the Sentinels' Sky Talon upgrades. Also the upgrade is 80pts in a lsit that mostly works on 25pt divisions, meaning that effectively they cost 100pts. Suggest changing that to 75pts.
Likewise, I suggest dropping Tauros' Sky Talon upgrade to 150pts (Or, actually, 125pts, as they're not as good as standard Valkyries).
Agree.
Quote:
Why do the Tauros and Venator, as scout vehicles, not have the Scouts special rule?
Because sometimes good intentions are not executed perfectly. I’ll fix that.
Quote:
The Tauros is definitely not as good as the Multilaser Venator. I suggest changing the weapon from the Grenade Launcher (Since your stats don't match what it does in 40k anyway) and use the Heavy Flamer version. That gives it a different role of pure AP that ignores cover. Gve it FF4+ too.
Interesting thought. I selected the TGL because in 40K, taking a flamer weapon on such a fragile platform is pretty much a death sentence. The TGL keeps distance between you and the enemy, whilst providing a weapon that can be used on light armor or infantry.
I don’t presume to have this one nailed down at all, so how would you spec it out with the TGL?
Will think on the flamer, though my intention was to provide a tool for a role vs. provide for every 40K option.
[/quote]Also on the Venator, I suggest dropping the FF of the Lascannon Venator to 6+. (AT weapons rarely grant a good FF rating, and otherwise it's better than the Multilaser Venator). [/quote]
Let me look at that. I thought I only had the ML version in there. I agree with what you are saying regarding the lascannon variant.
Quote:
Storm Troopers : As with core companies, Vendettas are better than Valkyries.
I agree the list should be consistent between the two.
Quote:
Suggest changing the weapon on the Mortar Squad from one shot to two shots, otherwise it's nowhere near as good as the Support Squad with the missile launchers. Even with 2 shots it's not as good, as it lacks on range, firefight, and the ability to shoot AT. So maybe the upgrade could be 3 units for 50pts.
Currently it's worth about half what the missile launcher support squad is worth.
Ok. This is another unit that is better spec’d than it was, but still needs work. Interesting idea.
Quote:
Upgrade of 4 infantry units for 100pts looks overpriced. Suggest 75pts.
Ok.
Quote:
Is the Drop Sentinel Upgrade nessesary?
Well, “necessary” is a very subjective word. If you are referring to the Sentinel upgrade to the Drop Troop companies, I am attempting to reflect the change to the DTCs per the changes in IA8. The DTCs have more organic assets at the platoon level and this is an attempt to model that. It hasn’t seemed to be OTT at this point.
What do you see as the issue?
Quote:
Why change the Commissars Special Rule?
Especially in a manner that means you're going to have 6 less support slots in a typical army.
I suggest reverting to the Commissars Special Rule that every single other IG list uses.
Actually, that’s exactly what I’ve been attempting to do for the last two versions. It should be one Commissar for every 500 pts. That’s what the Krieg have. What am I saying (or not saying) that is leading to the confusion.
I am in full agreement with you on Commissars.
Quote:
I'd probably always take the Lunar, and never take the Emperor.
I suggest dropping the points cost of the Emperor to 200pts.
Actually, I think the real issue is the “slow” rule. Seems like nobody ever takes the big ships. I’m not against your proposal though.
Quote:
Since you've gone for the War Engine Marauder Destroyer, I suggest dropping it down to 1 plane per flight, at 175pts (Multi-plane War Engine flights create gamey issues).
Also I suggest dropping to armour 5+ to match with the War Engine Marauder used in the published supplement Epic: Siege.
Ok.
Quote:
Also, I suggest also allowing Elysians access to the War Engine Marauder from Epic:Siege, for 150pts.
Actually had been thinking about that for awhile and I am not against adding it.
=============
Quote:
If you remove Iron Discipline, you may want to steal EpicUK's NotLysian special rule: They can start 0-2 aircraft formations on CAP, instead of 0-2 ground formations on overwatch. It helps them deal with enemy aircraft.
I’ll put the ID issue in the parking lot to be evaluated.