Been crazy in the Real World ™ , so sorry for the delay in responses.
Ok, first off regarding the 8 DTCs and the possibility of Disrupting all opponents off the table in a tournament, let alone a single game.
a) Is it possible? Yes
b) Has it happened yet? Not to my knowledge, but should it become a problem, then we’ll adjust. One of the gaming tenets that I hold to for list changes is “Show Me”. If there is a problem, show me. Demonstrate that the problem exists through results that can be duplicated by others in typical game conditions.
Why do I add that last bit?
Because it is the execution of a plan that really determines whether or not an idea is solid. If all it took was to come up with a plan, then we'd all be speaking German or Japanese since around 1943. So do go through the full exercise, and not just once.
c) Is it a lot of Valkyries? Absolutely. However, do try out the list first to find out all the things you are unable to do when you go all in like that. It may surprise you. If you’re not sure what some of those things might be, take a look at my recent battle report against the Tau and find out what “can” happen when you don’t take any aircraft.
Now for the fun part of the show. I knew this was coming, it was just a matter of when.
BTW, Moscovian and I are buds, so he can slam me around all he wants and I know it’s not personal, I’m just fiddling with the object of his affections. Also, locally we were kicking around an idea that I’ll just float here regarding Tauros vs. Venators. It is looking like the Tauros may end up with Disrupt on the Tauros Grenade Launcher. Without drawing swords, let me know what you think.
And now to the meat…
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2) Also wondering about drop troop company upgrades, there is no option to give them valkyrie transport if the parent company has valkyries, so can only teleporting companies take upgrades?
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This is intentional, to force a choice of bringing toys or bringing Valks. It was apparently found in early playtesting that allowing upgraded formations to take Valks allowed an obscene number of Valks, and therefore Disrupt BPs. It became a nonchoice of whether to take Valks with larger formations. The choice of Disrupt Pods in smaller, more fragile formations, or none in larger, mure durable formations keeps things internally balanced.
As quoted from Spectrar Ghost, this effect is intentional and was outlined as a reminder in the first post in the Design notes section.
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The removal of the support sentinel is annoying. This is Epic after all and having unit options is nice. Elysians are already limited and you've made it that much more difficult. This is mitigated by the new units, but I it's still annoying for collectors and modelers who now have units for no army.
An obvious choice could have been to leave them as upgrade options for infantry units as you did with the Drop Sentinels. Doing that would allow you to put the original armament back on of AP5+/AT6+ indirect (or no LOS required). This would address the over-power issue of having 2 x AP5+/AT6+ per unit and the spamming issue the original formation had simultaneously). It also would have made the army look cooler (which is a factor).
So a couple of things here.
1. I agree this is Epic and all that it brings with it. However, I also laid out tenets for this list design that right from the beginning. Originally, I was very clear about adhering to IA3 Taros as the design framework for which the list would be developed from. It is the source material. I did that specifically so that when questions came up regarding list content, there was solid material to fall back upon when it came down to making decisions.
I am doing the same with IA8. I intend to apply the same guidelines to the list so that we all know the framework from which decisions are based. It’s how I have chosen to remain consistent. Not everyone agrees with that decision. As it reflects on the Elysians and what they fight with, it seems as though FW intends to provide this army with different looks to reflect changes in their modes of operations. Some of that is just making sure they are consistent with what Dad (i.e. GW) is doing, but at the same time they are flexing the boundaries to an extent and presenting different images. However, they are not doing anything that any historical gamer wouldn’t understand, that is, armies evolve over time. They learn things while fighting. They figure out things that work and things that don’t. They change, because remaining static if often times fatal.
Now, how does that impact us? I believe that means our list will change as well over time. I already know that when IA 11 comes out, that there might be something that has to be adjusted from the new story (involves Snow Cadians, Elysians, and Eldar). What does that mean for us? I don’t know yet other than there will be a possibility of change.
I did not drop the Support Sentinels arbitrarily. I know that decision not only affects the list, but also the collectors and modelers. I’m not trying to be capricious or vindictive, only consistent.
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I understand what you are saying but I just don't see there being a need for two Elysian lists anymore than you would want to Minervan lists. Given the limited unit choices there is no reason to limit the list even further.
I am offering to create what I am thinking of as “Campaign” sets, though that is still up in the air as to how that will be accomplished. The point however, is to allow the modelers to not have to sideline miniatures, though I’m not sure that really has to happen considering how prevalent “counts as” is in Epic.
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There is no reason to take the Tauros, ever. Venator and Tauros have the same speed, assault figures, and armor. Given the armament of each and the fact that they are identical costs, you've made the Tauros unit completely obsolete. One needs to be more expensive than the other (15 point increase? That's off the top of my head). speed of the Venator means that the transport option is unnecessary, which removes that as a balancing factor.
I agree with your point and want you to consider the proposal above. It is my intention to make the costs of the two vehicles similar and to provide different capabilities. We’ll see how that goes.
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I don't see the mortars being addressed at all. Internally they are still not balanced against the existing upgrades. Fire Supports are 25 points each and are equipped with 2 x AP5+/AT6+ at 45cm range. Mortars get 30cm of range and hit with an AP5+. The lack of LOS? Hardly a motivator at 30cm range.
I agree that the solution is not perfect. Locally, we have had discussions on this as well and have not yet arrived at the ideal solution. I like what they do now better than before, because of what they simulate, which is an ability to prep the enemy for an assault.
The current settings are not in concrete, they’re just where we’ve landed at the moment.
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The problem you are face with is the Support Squads are stuck, which means you have to change the mortars. You can't make them any cheaper unless you want to make them a standard unit for a Drop formation (1 Commander, 7 Drop Troops, 1 Mortar).
It’s not very likely that I’d increase the size of the basic formation. That would allow for another Valkyrie and I think from previous testing, the general consensus is that 5 Valks with Disrupt is too strong.
The other possibility to entertain is just adding the Mortar to the Commander. Something to think about.
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Before with a Blast Template at least you had the chance of popping multiple units which made it slightly more palatable. You could possibly return that option and just state that they only hit AP. It's a one line exception to the unit and doesn't require much thought. The max a player is going to get is AP5+ at BP2 so the effect is the same against a well placed enemy, and worse against an enemy that is bunched up. I know we're trying match up with other lists but after playing with these I think the mortar stats given before are goofy.
Understood. What they are not at this time is overwhelming, which is important to me.
I say that because we need to make sure that the introduction of Vendettas, Punisher Vultures, the buggies, and more Drop Sentinels do not introduce imbalances. Those are the big rocks right now. If we get those changes integrated into the list and not mess up how it plays (i.e. slightly weak), then it will be much easier to come back and address some of these smaller rocks that bring everything together.
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Lastly, the idea of offering bolter upgrades (or a bolter unit as a standard for a formation) was left out. Given the fact that these infantry formations spend most of their time suppressed to the point of having zero shots, an extra ranged weapon might allow them to drop a BM on an enemy here and there.
I’m not going to say no to this, but I will say not now. As stated above, we need to make sure that the big rocks all fit into the glass (that’s a prioritizing strategy you can look up), then we can revisit this. So in corporate speak, that item goes into the parking lot for later, along with Mortars.
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I'll be keeping an eye on this list- I'll see if we can get some playtesting done if not by me by members of the club I game with. If it irons out well in the next few months, I might just be producing some CAD figures that could be used as proxies for sky talons, vendetta upgrades, and buggies depending on what makes it into a more locked down document ;-)
I foresee offers of marriage, or at a minimum hard cash should you undertake such an endeavor. I would offer that things that FW is selling now are probably a pretty good idea of what to target.
Also keep in mind that FW apparently does not intend to add to their AI inventory.
Cheers,