Remember everything that follows is seen through a tank tinted lens.
Don't bother with the Marauders. They aren't worth it, especially against a horde like 'nids. T-bolts are good in general to keep hammering broken formations in the backfield, but have little to ne effect against unbroken formations. Against 'nids, therefore, they're nearly useless. In an all comers list, I'd take two flights max.
Shadowswords are best in individuals. The shots are powerful and accurate enough that against smaller WE three is excessive, but you will often have anough WEs in the field to spread the love, and add activations at the same time. Baneblades are better in companies than alone, however.
I rarely use Deathstrikes. They can do an absurd amount of damage, but I find Shadowswords better due to the one shot nature of Deathstrikes.
What kind of arty were you runnng? Manticores are better in batteries, due to the 6BP, Disrupt, but Basilisks are more effective in companies since 3BP is kind of paltry.
I am not a footslogger kind of guy. It's a personal play style decision, but there you go. Therefore, advice I gove regarding foot fornations is more theoretical than otherwise. Two infantry companies with fire support garrisoned on your Take and Holds on Overwatch seem to be as much groundpounder as you'd want. Especially against 'nids, they'd only provide a snack, but they'd take time to shift. All others should be Mech, as you'll want the ability to shift the attack, and the AP firepower will triple, and the AT double.
Sentinels. Take them. I swear by the scout screen, especially against an engage army like 'nids. Line two or three squadrons up against the centerline at 20cm apart. The 'nids then need to remove at least one in order to pass, and need to use an activation to do it. One that could be eating a more important formation. It will also mean that the 'nids will be easy prey for your...
TANKS! Tank companies can be a contriversial choice, but I swear by these to. Never use them at range (>45cm). Against armored targets, make sure you get those Lascannon in. Against infantry, get inside 30cm with your heavy bolters. Double if you need to. If you're engaged, you can take it, though those bugs with the MW FF are a pain. It's all about weight of fire. 4+ RA will forgive a multitude of sins.
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