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Super-heavy Tanks

 Post subject: Sper-heavy Tanks
PostPosted: Thu Feb 26, 2009 6:51 pm 
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Well I figure ... some Bio-gen altered humans are bigger then others ...  :vD  Of course the easy fix is don't put the old Mk.VI Beakies on the same stands with the bigger E40K/E:A models.  But I'm not a believer of "separate but equal" ...  :vD  8v)

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 Post subject: Sper-heavy Tanks
PostPosted: Fri May 01, 2009 9:22 pm 
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Some stats i came up with:

Banehammer
Type Speed Armour CloseCombat Firefight
War Engine 15cm 4+ 6+ 4+
Weapon Range Firepower Notes
Tremor Cannon 60cm 1BP Disrupt, Fixed Forward Arc
Twin Heavy Bolter 30cm AP4+ -
2 x Lascannon 45cm AT5+ -
2 x Heavy Bolter 30cm AP5+ -

Damage Capacity 2. Critical Hit Effect: The Banhammer's magazine explodes. The Banehammer is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour. Transport (may carry two Ogryn or any five of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Fire Support, Snipers).

Stormlord
Type Speed Armour CloseCombat Firefight
War Engine 15cm 4+ 6+ 4+
Weapon Range Firepower Notes
Vulcan Mega-Bolter 45cm 4 x AP3+/AT5+ Fixed Forward Arc
Twin Heavy Bolter 30cm AP4+ -
2 x Lascannon 45cm AT5+ -
2 x Heavy Bolter 30cm AP5+ -

Damage Capacity 2. Critical Hit Effect: The Stormlord's magazine explodes. The Stormlord is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour. Transport (may carry four Ogryn or any eight of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Fire Support, Snipers).

Banesword
Type Speed Armour CloseCombat Firefight
War Engine 15cm 4+ 6+ 4+
Weapon Range Firepower Notes
Banesword Quake Cannon 75cm 2BP Macro-weapon, Fixed Forward Arc
Twin Heavy Bolter 30cm AP4+ -
2 x Lascannon 45cm AT5+ -
2 x Heavy Flamer 15cm AP3+ -

Damage Capacity 2. Critical Hit Effect: The Banesword's magazine explodes. The Banesword is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour.

Doomhammer
Type Speed Armour CloseCombat Firefight
War Engine 15cm 4+ 6+ 4+
Weapon Range Firepower Notes
Magma Cannon 60cm MW4+ - Fixed Forward Arc
Twin Heavy Bolter 30cm AP4+ -
2 x Lascannon 45cm AT5+ -
2 x Heavy Bolter 30cm AP5+ -

Damage Capacity 2. Critical Hit Effect: The Doomhammer's energy coil explodes. The Doomhammer is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour. Transport (may carry two Ogryn or any five of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Fire Support, Snipers).




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 Post subject: Sper-heavy Tanks
PostPosted: Sat May 02, 2009 12:23 am 
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moved to seperate topic





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 Post subject: Sper-heavy Tanks
PostPosted: Sat May 02, 2009 2:28 am 
Whoa, Ben! Too dense. Your ideas will be better received if they are easier to parse.


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 Post subject: Sper-heavy Tanks
PostPosted: Sat May 02, 2009 3:21 am 
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Hm uhu...ok...what the has that to do with this thread?




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 Post subject: Sper-heavy Tanks
PostPosted: Sat May 02, 2009 2:58 pm 
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Totally forgot the Hellhammer!

Hellhammer
Type Speed Armour CloseCombat Firefight
War Engine 15cm 4+ 6+ 4+
Weapon Range Firepower Notes
Hellhammer Cannon 30cm MW3+ Ignore Cover
Twin Heavy Bolter 30cm AP4+ -
Demolisher 30cm AP3+/AT4+ Ignore Cover
2 x Lascannon 45cm AT5+ -
2 x Twin Heavy Flamer 30cm AP3+ -

Damage Capacity 2. Critical Hit Effect: The Banhammer's magazine explodes. The Banehammer is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour.

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 Post subject: Sper-heavy Tanks
PostPosted: Sat May 02, 2009 3:28 pm 
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(EDIT: Pleeeease can someone edit the missing "u" in the title?  :blush: )

Its relatively difficult to come up with resonable stats for the main gun of these tanks which are still different enough and ecqualin power to make thema ll worthwhile.

Here the Wh40k stats of the mainguns of all super-heavy tank for comparison:

Vulcan Mega-bolter (Stormlord)
Range60" S6 AP1 Heavy15, PrimaryWeapon

Tremor Cannon (Banehammer)
Range60" S8 AP3 Ordnance1, 7"Blast, Earthshock, PrimaryWeapon

Plasma Blastgun (Stormblade)
(rapid)
Range72" S8 AP2 Ordnance2, 7"Blast, PrimaryWeapon
(full)
Range96" S10 AP2 Ordnance1, 10"Blast, PrimaryWeapon

Banesword Quake Cannon (Banesword)
Range24-180" S9 AP3 Ordnance1 Barrage, 10"Blast, PrimaryWeapon

Baneblade Cannon (Baneblade)
Range72" S9 AP2 Ordnance1, 10"Blast, PrimaryWeapon

Magma Cannon (Doomhammer)
Range60" S10 AP1 Ordnance1, 5"Blast, PrimaryWeapon

Hellhammer Cannon (Hellhammer)
Range36" S10 AP1 Ordnance1, 7"Blast, PrimaryWeapon, No cover saves allowed

Stormsword Cannon (Stormsword)
Range36" S10 AP1 Ordnance1, 10"Blast, PrimaryWeapon, No cover saves allowed

Volcano Cannon (Shadowsword)
Range120" SD AP2 Ordnance1, 5"Blast, Destroyer, PrimaryWeapon




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 Post subject: Sper-heavy Tanks
PostPosted: Mon May 04, 2009 9:21 pm 
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Could GW possibly be any less imaginative with names for new super heavies?

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 Post subject: Sper-heavy Tanks
PostPosted: Mon May 04, 2009 9:32 pm 
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Quote: (Dwarf Supreme @ 04 May 2009, 21:21 )

Could GW possibly be any less imaginative with names for new super heavies?

I'm still waiting for the Swordhammer... and it's evil twin, the Hammersword.   :vD

EDIT - *SHEESH!*  Just noticed there's a Banesword to go with the Baneblade...  :disagree:




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 Post subject: Sper-heavy Tanks
PostPosted: Mon May 04, 2009 9:33 pm 
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BaneHammerSwordBlade?  :))

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 Post subject: Sper-heavy Tanks
PostPosted: Mon May 04, 2009 9:35 pm 
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Quote: (Evil and Chaos @ 04 May 2009, 21:33 )

BaneHammerSwordBlade?  :))

Maybe the Bladeblade... nasty!

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 Post subject: Sper-heavy Tanks
PostPosted: Mon May 04, 2009 9:37 pm 
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Quote: (Chroma @ 04 May 2009, 16:32 )

Quote: (Dwarf Supreme @ 04 May 2009, 21:21 )

Could GW possibly be any less imaginative with names for new super heavies?

I'm still waiting for the Swordhammer... and it's evil twin, the Hammersword.   :vD

:))  :))

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 Post subject: Sper-heavy Tanks
PostPosted: Tue May 05, 2009 4:12 pm 
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I can't keep track.

"Is that the bane... uh... storm... thingy...?  Which one has the big gun?"


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 Post subject: Sper-heavy Tanks
PostPosted: Tue May 05, 2009 4:13 pm 
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Soapart frommaking jokes about GWs unimaginative names (at least there is a pattern). What do you think about their stats, capabilities?

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 Post subject: Re: Sper-heavy Tanks
PostPosted: Wed Nov 30, 2011 9:11 am 
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Sorry for warming up this 2y-old theme, but recently I got my hands on a box of the old Stormblades and I found no rules for them. So I wrote some:

Stormblade
15 cm 4+ 6+ 5+

Plasma Blastgun
45 cm
2x MW 2+, Slow Firing, FxF

Battle Cannon
75 cm
AP 4+/AT 4+

Heavy Bolter
30 cm
AP 5+

Hellion Missile
120 cm
MW 2+ TK (W3), One-Shot

4x Hellfire Missile
75 cm
AT 2+, One Shot

DC 3, Reinforced Armour

Critical Hit Effect: The Stormblades plasma generator ignites. The Stormblade is destroyed, and units within 5 cm receive a hit on 6+.

So how many points for them in company or solely? I don't think that the standard 500 points-SH-Coy is enough for them. Maybe double them? So please feel free to comment.


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