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Baneblade Test Thread

 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 3:47 pm 
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i started reading from the beginning but only went until page 6 before everything more or less read the same.

so i dunno if mentioned earlier but quite a fluffy way to incorporate the "big boom" of the main gun (without giving it 2bp, which sits at odds with me) just give it disrupt. leave it at 1xAP3+/AT3+ or maybe AP3+/AT2+ otherwise. The extra suppression even on saved hits will add some small favour to its long range shooting without power creeping it.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 5:15 pm 
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I'm old play Epic since '90, I see a Baneblade e.g. a Tiger II or even the E-100 or Maus... Big heavy, lots of firepower and armor protection. But not very fast or "nimble" ... And yeah ... the Shadowsword e.g. Tortoise ... But again I'm very old school ... :whistle


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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 5:56 pm 
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Yeah Graf_Spee, the general gist was covered in the first 6 to 8 pages. In short Rug's simply not interested in trialing any changes so they're what they are. Incidentally the reason disrupt alone has been less favorable reaction as it basically butts into the role of the stormsword variant (general counters, not sure how I personally feel about it but simple practicality tells me just to make BB slightly cheaper and call it good).

Continuing this thread is probably not even worth it though I'd prefer an official NO and be done versus the ignore and hope it goes away vibe I'm picking up on =/

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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 6:10 pm 
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Well I'll say "NO" but it ain't official ... ;D Even with my WWII Heavy AFVs examples, etc., ... But again ... I'm very old school ... :D

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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 6:15 pm 
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jimmyzimms wrote:
In short Rug's simply not interested in trialing any changes so they're what they are.

Rug did say back in April he supported adjusting the Baneblade's firepower (see previous page of the thread) though when I tried to encourage him to suggest a preferred change to test he never responded. I don't think he's been on the forum much or at all recently so unfortunately it's a bit in limbo.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 02, 2017 6:43 pm 
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jimmyzimms wrote:
Continuing this thread is probably not even worth it though I'd prefer an official NO and be done versus the ignore and hope it goes away vibe I'm picking up on =/


agreed. still a small adjustment would for sure be justified.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 4:22 pm 
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I got my moderator/army Champ rights back today after almost 2 years of being deleted and RL troubles so we can make some progress!

Jimmy, if you've nothing helpful to contribute move on.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 4:32 pm 
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For those who bothered going one page back (thank you Glyn), we have settled on firepower as being the preferred adjustment so there's no role creep.

2 shots is the preferred option but the AP and AT may need tweaking accordingly (unlikely given the volume of shots).

For the time being everyone please test two shots on the main cannon.

Thank you


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 4:39 pm 
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RugII wrote:
I got my moderator/army Champ rights back today after almost 2 years of being deleted and RL troubles so we can make some progress!

Jimmy, if you've nothing helpful to contribute move on.


Apparently I was a bit premature with regards to moderator rights....


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 4:49 pm 
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Mate, we've got 13 pages of "helpful contribution" here. You're welcome to be cheesed off but please give us some direction on if and what you would like tested. You don't need moderation for that, k? :)

Excited to see where you go with this problem unit! Thanks!!

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 4:54 pm 
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Good to have this sorted out - now what were the points that you picked up on at Expo?


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 6:11 pm 
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jimmyzimms wrote:
Mate, we've got 13 pages of "helpful contribution" here. You're welcome to be cheesed off but please give us some direction on if and what you would like tested. You don't need moderation for that, k? :)


Moderation rights were and still are the least of my problems mate.

2 shots in the main cannon please.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 03, 2017 6:15 pm 
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Tiny-Tim wrote:
Good to have this sorted out - now what were the points that you picked up on at Expo?


Ah yes! I'll put them in the Rules area.... Support Craft Transport and Webway clarifications.....


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Jul 11, 2017 3:16 pm 
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2 shots in the main cannon, aye aye, Captain.

I'll try to get a game in this weekend. Steel Legion vs Orks, with a lone Baneblade formation for the IG. See if it makes it more interesting to take.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Jul 11, 2017 3:24 pm 
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smae here! going to shoot up some crap and let you know how it goes!

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