Hi gents,
Yesterday I managed a game with Zac (Caz). I was uing the latest revision of the DkoK (1.3) facing the current adeptus astartes list.
Quote:
Death Korps list, 3,00pts
Reg HQ
19 DKok inf plus sup com & 2 gorgons (200) total = [600]
Inf company
19 dkok inf plus commander & 2 gorgons (200) total = [500]
Death Rider Company [275]
Death Rider Scout Platoon [150]
Death Rider Scout Platoon [150]
Deathstrike Missile Launcher [200]
Super-Heavy Tank Platoon, shadowsword[200]
Heavy Support Battery, Hydras, trojans[3] [150]
Heavy Support Battery, Earthshakers [200]
Warhound titan [275]
Thunderbolts [150]
Thunderbolts [150]
Quote:
and the astartes, 3,000pts
1. Tactical Det 500 Sup Comd 2 x Razorbacks 2 x Rhinos Hunter
Terminator Det 400 Chaplain
3. Bike Det 250 Chaplain 1 x Attack Bike
4. Land Speeder Det 250 2 x Typhoon
5. Predator Det 250
6. Land Raider Det 325
7. Thunderhawk 200
8. Whirlwind Det 375 Hunter
9. Warhound Titan 275
10. Thunderbolt Sqn 175
So while we were strapped for time, I didn't manage a turn for turn recount of what happened in the game but I’d like to lay the smack down with just a highlight reel sort of write up.
The Astartes list managed to win the initiative every turn, it would have been nice to have the upper hand in one of the turns going first, but not going first is to be completely expected when running guard so it was no skin off my nose.
The missile silo performed well, I used 1 missile in turn one and rolled fairly shockingly for my damage roll on his warhound, so next turn I used the 2nd missile to finish off the warhound, which really helped with my board control on my left flank. There of course were some grumblings from the peanut gallery from out mate and Iyanden AC Mic Fair, who believes they're still a bit hard.
But I think its close to on par of where it needs to be – unbiased.
As you can see I ran the core formation of the Death rider company – what a bunch of good chaps these boys were. They scooted up the left flank hugging cover and gobbled up a Land Raider formation in the second turn. Delicious. They then attracted a lot of fire that allowed my Warhound to hunt down and eventually successfully secure the Blitz objective that was being protected by a unit of Whirlwinds.
Interestingly enough the marines teleported terminators turn two and claimed an intermingle assault against the hydra formation & dragged the shadowsword in. this was a mix of me not seeing them as a viable target and poor placement after movement. As luck would have it, zac could not have rolled more 2's and 1's had he tried. Damn the dice gods! Terminators broke suffering a casualty and would later be picked off and depleted by the shadowsword in the following rounds.
Very early in the game and regretfully I was more aggressive with my two infantry companies than I should have which lead to the very early death of the two gorgons in BTS/sup com formation this formation ended up playing the broken /not/broken game and eventually was destroyed.
I had an engagement teed up of the other infantry formation clipping assaulting his sup com/tactical formation. I won the combat but then fluffed my resolution rolls, zac rolled high and I gathered my things and left. Shame!
The death riders scouts, while one formation was broken very early in the game and remained that way for the rest of the game (shocking rolls for rally) the other formation was a good pestering formation that later claimed T&H)
The Land speeders and bikes did a great job of being pesky mongrels soaking up a lot of damage from thunderbolts and anything else I could spare.
The game went to turn 4 after a 1-0 grid lock at the bottom of turn 3 in the marines favor, which ended up 2-2 draw and the Dkok only getting up 100-200 more victory points.
Victory conditions were
Dkok : Blitz, T&H
Astartes: BTS, T&H
A very close and enjoyable game.
The gorgons, while robust certainly died rather swiftly with what I would call average dice rolls.
The core death riders are an excellent formation, that require an almost surgical strike to be effective which makes then a fun and challenging option to use. I quiet like these guys and will be keeping them in the list. (have we not all had dreams of running half a dozen of these for your core formations with no infantry companys – yes please)
the silo should be left as is, I feel its yes a 1+ inclusion in the army but its not soul destroying, I think much like the gorgons people are still just thinking of how filthy they used to be and instantly disowning them now.
I'm contemplating dropping to a single formation of thunderbolts for the inclusion of another formation of hydras as I felt a little lacking with my AA bubbles.
Standard
Death rider scouts sort of performed much the way you would expect, although poor judgement lead to one of the formations being broken turn 1, but you live and learn.
Thanks Matt, I'm glad to finally be pushing these models around after all these months of owning them, your persistence and constant progression has been fantastic for this list. Cheers mate.