robbypk wrote:
Hey there,
I will have to try a list like this. Over the weekend I played a tournament with my RG that is scout-heavy. Against a less-experienced player I was able to bog him down with lots of ZoC, but against armies that WANT me to get close to them, they were able to eat me up.
Have you played many games with RG, without using cruiser and drop pods? I tend to avoid doing drop pod armies as it puts my opponent on the defensive right from the start, which usually puts them in a bad mood and it's not worth it to me to play that way...being hated by my gaming group.
I've only played 3 games with RG so far, and none without the strike cruiser and drop pods
I view those two as the only real
essential options in any marine list which can take them, the marine lists are built around the orbital drop and air assault, and without them the game is much harder. I played with the codex list for ~2 years without using the spacecraft and podding devs and had relatively little success, but when I started using them I started winning far more games.
I find it a little strange that your opponents would dislike you leveraging the strengths of your list to compete better, to my mind that's like expecting you to handicap yourself so they have an easier game.... there are manifold ways to defend against 'the drop' and ways around those defences of course, but marines are a drop army at their core.....
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I find storm eagles to be too fragile to be used as transports, but I take them over fighters. What are your thoughts on that?
I quite like them as transports, you just have to be more meticulous in removing opposing AA (hence the inclusion of the drop assets) I'd possibly include one for ground attacking purposes and late game objective contesting (or drop a scout formation into them for grabbing objectives T3) I think the barrage is too good at 30cm range though