Sorry, life kept me away from forums for a bit, but I promised you I’d post some army lists I’ve used. Here are three I’ve used, one of which I hope to use again in two weeks, and one that I was planning to use but may discard. These are used in competitive-but-not tournament play. That is, both sides are playing to win, but no one is going to try and span an overpowered unit.
Typical (3000pts, 10 activations)
My “typical” list is built to be a Great Company acting independently. Small bits may change--the Hunters may move around, the supreme commander may remain on a Grey Hunter so the terminator is more expendable, or some scouts may get sniper--.But the gist is:
Great Company: 625 *6 Grey Hunters; 2 Long Fangs; 1 Terminator w/ Battle Leader cum Wolf Lord upgrade *4 Rhinos; 1 Land Raider
Blood Claws: 300 *8 Blood Claws + Wolf Priest Upgrade *4 Rhinos
Skyclaws Assault Pack: 350 *8 Skyclaws + Wolf Priest Upgrade
Wolf Scouts: 225 *4 Wolf Scouts
Whirlwinds: 375 *4 Whirlwinds; 1 Hunter
Predators: 325 *4 Predator (Annihilators); 1 Hunter
Landspeeder (Tornados): 200
Landspeeders (default): 200
Thunderhawk (intended for Skyclaws): 225
Thunderbolts: 150
Anti-Eldar (3000 pts, 9 Activations)
In my one game against the Eldar, I decided I needed more firepower and less assault. So I went for two Great Companies. I lost badly, but I think that had more to do with a (foolish) gambit I tried rather than the list. I *think* the list would have done better if I’d stuck to my original plan. But this error did teach me something very humorous about Long Fangs.
Basically, I looked at the opening board and, rather than using my original plan of trying to exploit the Wolves’ offensive/defensive Commander ability, I decided to try and “stuff” the Eldar warp gate. The combat went as expected, and we both got to enjoy the one-on-one fight between a terminator stand and the Avatar. (Stands were pushed around to allow this, “for cinematic reasons”.) But! I had not properly anticipated just how many macro weapons that “guardian” formation was going to explode out of the gate with. (Wraiths......) The Eldar made the statistically correct number of their saves, and so did I. (Meaning I made none of them, since my expensive power armor is no more useful against macro weapons than damp tissue paper.) After a few more rude shots by the falcon formation that activated next, my once-mighty Great Company was reduced to a single Long Fang stand cowering in an office tower.
Why was this funny? Because we got to learn just what an annoying pain in the >***< a lone Long Fang stand can be. He’s got three shots on sustained fire (from cover) every turn. That amount of firepower can kill things, but if you are the Eldar do you really want to use up an entire formations’ firepower to kill one stand? Especially when there is another Great Company or predator formation closing in on the same position? Lucky the Longtooth lived to the bitter end, despite the unkind words hurled at him by the Eldar troops in the streets below. Of course when the Eldar finally won the battle, the Aspect Warriors probably dragged him out of his building and did horrible, horrible things to him.
First Great Company: 625 *6xGrey Hunters, 2x Long Fangs, 1xTerminator w/ Battle Leader cum Wolf Lord upgrade *4x Rhinos, 1x Land Raider
Second Great Company: 500 *6xGrey Hunters w/ Battle Leader; 2x Long Fangs *3xRhinos; 1xLand Raider
Sky Claw Pack: 350 *8x Sky Claws w/ Wolf Priest
Predators: 325 *4xPredator Annihilators; 1xHunter
Whirlwinds: 375 *4xWhirlwinds; 1xHunter
Landspeeders: (standard): 200
Landspeeders: (4 tornados and one typhoon) 225
Thunderhawk(intended for skyclaws): 225
Thunderbolts: 175
Reaver Titan (3000 pts, 9 Activations)
I used this list for no other reason than I wanted to try using a Reaver Titan. It proved a match for an Imperial army that I knew would be using Warhounds, and I hope to try it again in about two weeks against what will likely be either another Imperial army with Warhounds or a Feral Ork army with at least one Steam Gargant.
Reaver Titan: 650
Great Company: 575 *6 Gray Hunters w/ Battle Leader cum Wolf Lord; 2xLong Fangs *4xRhinas; 1xHunter
Blood Claws: 300 *8xBlood Claws w/ Wolf Priest *4xRhinos
Sky Claws: 350 *8xSKyclaws + Wolf Priest
Predators: 325 *4xAnnihilators; 1xHunter
Landspeeders (standard): 200
Landspeeders (5xTornados): 200
Thunderhawk (intended for skyclaws): 225
Thunderbolts: 175
Drop Pods (3000 pts; 10 activations w/ spacecraft)
I actually haven’t taken this one, but thought I’d show you what I’d had in mind for a game that might have gone that way. The concept for this one was the first Great Company and hunter/support packs were a force on the ground, who found themselves outnumbered and in trouble. The second Great Company and supports were to be a second force dropping into the fight as a rescue force. (Audible bugle calls were to be optional, and only used if I felt they might annoy my opponent. Where is fun in the cavalry riding to the rescue if there are no bugle calls?)
The rescuers would drop in “behind the lines” , using the defensive abilities of multiple Battle Leaders’ (which I always thought to be very pack-like) to support themselves in their possibly isolated position when the enemy counter-attacked. The Battle Leader’s defensive ability is gone now, however, so I’ll rethink what I want any drop army to do.
Strike Cruiser: 200
Great Company in Drop Pods: 350 *6 Grey Hunters with Battle Leader; 2xBloodclaws;
Terminators in Drop Pods: 375 *4xTerminators with Battle Leader
Blood Claws in Drop Pods: 300 *8xBlood Claws with Wolf Priest
Great Company: 500 *6xGrey Hunters with Battle leacer cum Wolf Lord; 2xLong Fangs *4x Rhinos; 1xRazorback
Long Fangs: 325 *4xLong Fangs *2xRhinos; 1xRazorback
Blood Claws: 300 *8xBlood Claws w/ Wolf Priest *4xRhinos
Wolf Scouts: 275 *4xScouts + 2xSniper
Landspeeder (standard): 200
Thunderbolts: 175
And there you go. (Sorry, I know that was a lot of reading.)
-S'Cipio
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