1. unit stats:
Quote:
All stats and special rules are, at present, as in V1.0, see here:
http://www.taccmd.tacticalwargames.net/ ... p?id=12913
Ironclad proposed stats are in first post of this thread. Cult of the Machine special rule may be removed, playtest either way.
2.
Iron Fathers take the role of Chaplains. Librarians were missing from Jimmy's last list and i carried it across – thoughts? Lack of commander is a mistake on my part.
3. Can't think of a reason not to allow LR on armoured support upgrade. Anyone else have thoughts on that?
4. oops, thought i'd fixed that, sorry.
5. For now yes, im still wondering how best to incentivise IH razorback uptake
6. Any simple ways to implement this? I agree they are not line inf, but the list (any marine list) lets you take an army of all wirlwinds as well if you want, so i'm not sure it's in the scope of the list to solve.
7. oops … thought i'd fixed that as well, ill have a look and see if i have a more up to do date file i forgot to upload (will check for file tomorrow).
Other choices: i've had a very harsh chop back here to concentrate list theme. Other bits can be added back in little by little if needed. The lack of bikes and speeders (marine 'cavalry') represents the IH preference for mechanised infantry. Re-inclusion is up for discussion, land speeders may well be needed, but marine scouts are an excellent formation.
Part of the reason is to give this list a very strong identity. IH should not just be codex marines with extra dreads. Loss of terminators is non-negotiable as far as i'm concerned, it's one of *the* defining IH characteristics (before GW killed all the old fluff). They get get dreads in return, but yeah the list may be weaker than codex, but does get access to extra inspiring and leader.
I will look for a new list file, i'm sure I changed some of the mistakes before … sorry!