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Raptors Chapter- Zimms Variant

 Post subject: Raptors Chapter- Zimms Variant
PostPosted: Tue Apr 02, 2013 6:53 pm 
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This is an alternate version of the old Raptors Chapter List. Garben has kindly given the go-ahead to play around and pushforward with a variant of his ideas. Who knows what we'll find exploring the jungles of Jemadal? :)

NetEA Raptors v0.1b
Attachment:
Raptors Chapter Army List.pdf [533.92 KiB]
Downloaded 521 times


NetEA Raptors v0.1b Alternate
Attachment:
Raptors Chapter Army List.pdf [483.25 KiB]
Downloaded 431 times

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Tue Apr 02, 2013 7:20 pm 
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v.1 Designer Notes:
I've tried to refocus this list more on the Ambush Tactics concept while not stepping on the Raven Guard list and genuinely having a distinct, but familiar playstyle from their progenitors. They sit somewhere in between pure Raven Guard special ops and the Codex Marines (aka Air Assault) lists. I spent a lot of time of thinking of the Green Berets use of Ambush the enemy, retreat under covering fire, and lead the enemy into a second prepared ambush tactics [hinthinthint]

-Removed most options for Heavy Armour. Land Raider Phobos are available to Terminators only, lending their use in Strike Fast Strike Hard special rule via Landing Craft insertion. I've purposely left out Thunder Hawk Transporters for now. If playtesting shows they are needed then we'll add them in easy enough straight from the BT List.
-Allowed use of Rhino Damocles / Land Raider Prometheus as an upgrade to a single commander led formation. This would be a reasonable extrapolation considering the exceptional command and control requirements to pull of a joint strike operation like this involving air, guard, navy, and recon elements acting in tandem.
-Scouts renamed Recon as this is what the current Astartes fluff out of FW right now is leaning towards name-wise now. Otherwise unchanged stats from Codex List.
-Recon detachment is 5 stands with transport. Can upgrade to the standard Razorbacks but also can take Land Speeder Storm upgrade.
-Recon detachment can upgrade entire outfit with Sniper ability.
-Land Speeders feature heavily in the list but I felt shouldn't have as many options as the RG so Typhoon upgrade was dropped.
-Whirlwinds dropped in favor of Whirlwind Hyperios. I wanted to get some actual R&D on stats for this guy. IN addition, static air defense features these already so it gives some continuity. Hyperios sacrifices range, power, and AT shot of the hunter for an additional attack (the two pods firing in tandem). Points are a wash between them.
-Rhinos feature a Dozer Blade upgrade. Free but costs -5cm but adds walker ability. Fits with the USMC in Vietnam feel we're going for.
-Tarantula and Hyperios platforms are clarified to be used only with Ambush formations. They also now have expendable to reflect the fact they are used and abandoned as the ambushers back laying suppressing fire. Again, USMC green berets in the jungle.
-Local Forces are reworked to specifically be a 1/3 allies option and limited to a 6 unit guard formation with an option for chimeras. Otherwise this is straight out of the Steel Legion list.
-New Special Rule: Bait!. Only the IG Local Forces can Garrison. That's exactly why they are in the list. They're the worm on the hook and should dangle out there with the Raptors sitting in cover on overwatch.
-Raptor Ambush special rule now clarifies just exactly where they can be deployed: up to 10cms on opponents side, 20cm min from enemy formations and deployment area (important if doing corner deployments)
-Removed Teleport homers and whatnot. You want that then play RG list instead. :D
-Added Storm Eagle R&D stats as additional Air Mobile Option allowing you to not put all your eggs in one, albeit tough, WE basket.
-Scout formations can be deployed as normal. Non-planet falling units enter play as reserves. This fits as the rapid reinforcements arriving to push the trap shut and helps balance this list out.
-Raptor player has option to dual-corner deploy their scout formations to represent the initial pincer attack.

Considerations for play test:
-Consider if Raptor Ambush should be dropped to 750
-Use of TH Transporters for rapid insertion force
-Off board Arty?
-Recon 5 or 6 units?

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Tue Apr 02, 2013 11:30 pm 
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Recon Marines are Heresy-era. 40K era is still Scouts (C:DA certainly had them as Scouts). Notably, Recon Marines wear power armour.

Storm Eagles could probably justify a speed of Fighter-Bomber - they apparently do serve in an AA role at times. I'd go with something more like the Thunderhawk's for the Hellstrike Missiles (and also might reduce the number of weapon options).

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Wed Apr 03, 2013 1:58 am 
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Simulated Knave wrote:
Recon Marines are Heresy-era. 40K era is still Scouts (C:DA certainly had them as Scouts). Notably, Recon Marines wear power armour.

Storm Eagles could probably justify a speed of Fighter-Bomber - they apparently do serve in an AA role at times. I'd go with something more like the Thunderhawk's for the Hellstrike Missiles (and also might reduce the number of weapon options).


Thanks for the quick review. I expect that we'll reduce the number of Storm Eagle options after some playtesting (e.g. select one for the list that fits best).

I'll switch her over to Fighter-Bomber as it gives a very nice progression from Storm Talon all the way up to the THawk that way. Don't see that being game breaking change.

As to the Hellstrikes, I stole them straight from the Vulture. I am not familiar with a THawk stat'd with them. Que? :)

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Wed Apr 03, 2013 6:34 am 
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The Thunderhawk INterdicto has generic "Rockets", but IIRC they're Hellstrike.

More detailed thoughts: "Nay", not "neigh".

Why no Assault Marines? This is a Raven Guard successor, after all.

I'd consider leaving the Scouts the same size, just to accommodate people's model selection.

I think Dozer Blades might be better applied generally, rather than as an upgrade. Push people toward using lots of area terrain.

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Wed Apr 03, 2013 4:50 pm 
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-Assault marines back in. I had a stat line for them but somehow just missed adding them to the detachments.
-Switched over to using THawk style "rockets" on the Storm Eagle. Much better.
-Spelling corrected :P

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Mon Apr 29, 2013 5:25 pm 
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Detailed BatRep forthcoming ( Biel-Tan v. Raptors 3500pt)

General findings and impressions:
-My opponent looked at the list and demanded that I take hunters because, "what you have for AA is good but it's not fair to you to lose the range and AT shots from the hunter. You'll need them". Damn I love players like that :)
-Raptor ambush good at 1 per 1000pt. Less and the battlefield gets crowded unless the 10cm rule is lifted. We're of the opinion that is not a good thing so keeping it as is. In addition, I was able to shut down much of his air power by having forward Hyperios platforms dug into cover on his side of the table. Once I had air dropped a 2 dev (one with a Hunter) and an assault formation into his rear area I had knocked his ability to project air power quite a bit. =D
-The Scout formations become pretty expensive when/if Land Speeder Storm upgrades are taken for the formation and are priced more effectively for a formation of 4 vs 5. However without upgrades the formation is brittle but then again, when is it not? :) We're going to go with 4 and raise to 5 if playtesting finds them too weak. Another option to consider is to drop the price of the Storms as the whole formation is really really needed to be mounted or none at all and you'll be buying in bulk.

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Wed May 01, 2013 5:45 pm 
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Just want to point out the irony of running a list that I don't actually own enough Land Speeders to play without cardstock proxies (and now apparently never will). :D :{[] :sos :spin

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 Post subject: Re: Raptors Chapter- Zimms Variant
PostPosted: Sat Sep 28, 2013 3:14 pm 
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So 60 downloads so far. Anyone try this out yet? :)

have ideas for the next revision but want to make sure that input people had us heard first.

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