Simulated Knave wrote:
I think some focus would be a good thing here
Agreed. This is everything and the kitchen sink list atm. Focus on the special forces ambush storyline. That ambush rule is pure triple good platinum. Build up from there. For inspiration I'd go read up on some of the actions "The Men in Green Faces" undertook in the vietnam conflict. Seems a perfect start for inspiration.
Simulated Knave wrote:
the normal SM list would work fine (as might the Apocrypha of Skaros
).
A good thing to remind people is that the name of the list (if chapter specific) is
not a requirement for what you field. I sometimes like to roll out my BA now and then with rapiers and spuds and whatnot under the IF list. Meaning that if you want to play an armor heavy game with your Raptors you still can collect all that goodness.
Simulated Knave wrote:
Thus, generally I'd get rid of some of the stuff that doesn't fit with that (like Land Raiders).
Super heavies should be out. I believe to keep the SpecOps feel (SAS / SEALS) I'd balance with cheaper / more flexible air assault or other special units (like demo charges on assault marines). A giant tank you can hear from miles away doesn't fit.
Simulated Knave wrote:
Bikes and Land Raiders both seem like they'd have serious trouble with jungle warfare (as do Whirlwinds, but they don't move as much).
Perhaps they should get some type of mortar or artillery spotter unit similar to the wrath of god detachment rules? More focus on skimmers as well (perhaps that's just because I watched RotJ yesterday though
)
Simulated Knave wrote:
And why add the Lightnings?
Thunderbolts or lightnings. Pick one, IMO.
Simulated Knave wrote:
I'd also make the Raptor Ambush available to more formations. Maybe one per 1500 points?
^ this ^
Simulated Knave wrote:
Another point worth considering might be creating Raptors versions of Predators and Rhinos - i.e. ones with Dozer Blades. They could have the Vindicator's "reroll difficult terrain tests" ability. Makes their inclusion a bit more practical.
YES
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