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Horus Heresy 0.3

 Post subject: Re: Horus Heresy 0.2
PostPosted: Mon Aug 22, 2011 8:10 pm 
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I actually cut Daemonic Focus from the Chaplain, so now it'd just be the Word Bearer Cultists. Chaplains now just Augment Summoning (for an extra +25 points, which is the only way to summon Greater Daemons).

I think I'll try paring things down into generics first. If that doesn't get things nice and restrained, we'll look into Allies. \

Anyway. I'll post 0.3 up in a few days. I'm hoping someone other than you two might comment on 0.2 (2/14 isn't exactly a great response rate :P).

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 Post subject: Re: Horus Heresy 0.2
PostPosted: Mon Sep 05, 2011 8:34 pm 
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Well. That was anticlimactic. :)

I'll post 0.3 up next weekend - I've got a bunch of other stuff I should do first both at work and at home.

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 Post subject: Re: Horus Heresy 0.2
PostPosted: Mon Sep 05, 2011 10:06 pm 
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Simulated Knave wrote:
Well. That was anticlimactic.

Well. You guys write too much. Kinda puts someone like me off from being bothered to read what is written.

Keep it short and sweet and you will have another reader ;)

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 Post subject: Re: Horus Heresy 0.2
PostPosted: Mon Sep 05, 2011 11:44 pm 
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That may be the hardest thing anyone's asked me to do ever. :P

What do you think of 0.2, BTW?

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 Post subject: Re: Horus Heresy 0.2
PostPosted: Thu Sep 08, 2011 9:55 am 
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Any chance of a quick summary of the changes in 0.3? I was hoping to get a test-game in next week.

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 Post subject: Re: Horus Heresy 0.2
PostPosted: Thu Sep 08, 2011 1:56 pm 
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Basically: add Whirlwinds as a Support detachment, add Sabres as part of the Vindicator upgrade, and genericize Daemons.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sat Sep 24, 2011 1:27 am 
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0.3 is up. Changelist and file are in the first post. :) Sorry it took so long.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sat Sep 24, 2011 7:10 pm 
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I'll definitely be trying this one day; I'll post a batrep when it happens :)

A few comments:
- There's something funky going on with the fonts; They keep changing throughout the document.
- I'm a little surprised by the Tac/Dev Autocannons? Wasn't the iconic Marine weapon the missile launcher, even back in the Heresy days?
- Everything is called "Heresy" this and that to distinguish from Codex marines, which is well and good. But it was really only half the Legions that went heritical - how about using "Legion" as a qualifier instead? Eg. "Legion Tactical Units", "Legion Assault Units" etc?
- The 'commander' upgrade - shouldn't that say 'add a character to the formation'? There's no 'commander' unit in the list, after all.
- I can't find the Dreadclaw statline anywhere (except in the Chaos armylist, of course...)
- I think the Whirlwind stats have been copy-pasted from the Rhino...

Suggestions:
- Let the tacticals keep their missile launchers
- Give the devastators some of the old-style exotic heavy weapons (for example, Plasma cannon and Laser cannon); It would add a bit of flavor, I think.


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sat Sep 24, 2011 7:15 pm 
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Plasma Cannons where Dreadnought/vehicle-only weapons in the Heresy era. At least according to the first "Codex Chaos"

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 25, 2011 12:52 am 
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BlackLegion wrote:
Plasma Cannons where Dreadnought/vehicle-only weapons in the Heresy era. At least according to the first "Codex Chaos"


My bad, I don't have that. I always thought that these were intended as "heresy era" heavy weapons.


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 25, 2011 1:14 pm 
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Hm ok didn't see that FW made portable pre-heresy Plasma Cannons.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 25, 2011 4:25 pm 
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BlackLegion wrote:
Hm ok didn't see that FW made portable pre-heresy Plasma Cannons.


Well, they don't actually say it's Heresy-era, it may just be a more retro look. I just went with the thought that they had more exotic high-tech weaponry in that era, stuff that has since been forgotten and/or become rare relics.


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Mon Sep 26, 2011 4:30 am 
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Quote:
- There's something funky going on with the fonts; They keep changing throughout the document.


Well, the sizes change a bit in different spots, but that's intentional. The text is different to 0.2, and I don't know why, but that's an unrelated issue. :P

I'll be reformatting the whole thing in the near future so it looks a little prettier. However, that's a fairly low-priority thing, since I've got a bunch of stuff I really should spend my time on first (like the more-and-more overdue editing projects that plague me). :)

If it's not just the sizes...I don't know what to tell you. They shouldn't.

Quote:
- I'm a little surprised by the Tac/Dev Autocannons? Wasn't the iconic Marine weapon the missile launcher, even back in the Heresy days?


I've always found the Autocannon to be the iconic old-school weapon - it's the big thing Chaos can have in 40K and ordinary Marines can't. Plus, it's the weapon of choice in the existing NetEA Chaos list.

Quote:
- Everything is called "Heresy" this and that to distinguish from Codex marines, which is well and good. But it was really only half the Legions that went heritical - how about using "Legion" as a qualifier instead? Eg. "Legion Tactical Units", "Legion Assault Units" etc?


Well, it's Heresy and not Heretic, but it's a fair point. I'll ponder it. I'm going to try reformatting for prettiness at some point, so I may do it then.

Quote:
- The 'commander' upgrade - shouldn't that say 'add a character to the formation'? There's no 'commander' unit in the list, after all.


I'll add some of the additional language from the standard SM list.

Quote:
- I can't find the Dreadclaw statline anywhere (except in the Chaos armylist, of course...)


Then verily, they shall be added at the next update!

Quote:
- I think the Whirlwind stats have been copy-pasted from the Rhino...


I knew there was something I forgot. :P

Quote:
- Let the tacticals keep their missile launchers


NEVER! THE AUTOCANNON IS THE WEAPON OF ALL RIGHT-THINKING SPACE MARINES!

Also, they count as the same thing anyway. ;)

Quote:
- Give the devastators some of the old-style exotic heavy weapons (for example, Plasma cannon and Laser cannon); It would add a bit of flavor, I think.


I'd like the flavor, but if anything at this point I feel like I should be removing units. This thing is massive! It scares me a little. Plus, the usual platitudes about Epic being all about generalities, not specifics.

I will love you to pieces if you do a batrep. :)

Thanks for taking the time to look this over, BTW. I appreciate it a lot. :) I'll add the stuff in toward the end of the week and post a revised version.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Tue Feb 14, 2012 4:12 pm 
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So is the current Horus Heresy list 0.2 or 0.3? I have only found the link to the 0.2 list, so I am guessing that 0.3 has not been released.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Tue Feb 14, 2012 6:34 pm 
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The first three words in the first post are "0.3 is up". :)

0.3 is/was attached to the first post, and the download link stopped working for no apparent reason. Editing the post fixed it. It's now attached at the top and bottom, and there's a Mediafire link for good measure. Sorry for the inconvenience. :)

Also, 96 downloads. Shiny. Somebody post a batrep already. ;)

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