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Grey Knights [release 1.3.1 OLD]

 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Wed Apr 06, 2011 4:00 pm 
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BlackLegion wrote:
Only Skimmers have 35cm. 35cm on Assault Marines is a typo.


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Wed Apr 06, 2011 4:51 pm 
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fattdex wrote:
Quote:
DEIMOS-LUX PATTERN PSYCANNON

24" S7 AP4 Heavy 4, rending

"Grey Knights Land Raider Crusader or Redeemer....................................
Replace twin-linked assault cannon with twin-linked Psycannon for +20 points"


YEAH MAN, OR you can just use the codex 5pt Psybolt upgrade that turns the assault cannons into exactly those stats...


So Grey Knight Terminators have Deimos-Lux Psycannons (AP4+/AT5+) and everyone else has Psycannons (AP5+/AT5+) :)

@Spectar Ghost: Well there are always exceptions but Assault Marines have 30cm move. Period :)

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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Wed Apr 06, 2011 5:11 pm 
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35cm is a typo, there are several in the updated online documents, e.g. ork boyz and grots having the same stats.


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Fri Apr 08, 2011 6:24 am 
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Spitball mode- This is not playtested, just throwing it out there as the idea came to me!
What do you think of adding a Psi-Titan? Basically reaver based with close combat weapon, a 60cm quake cannon (titan psycannon) and a carapace censorium dome that confers inspiring and

I think it would be nice as an 'experimental/friendly game model' to put in as a reaver alternative for 700 points.

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The Divisio Telepatica operates the extremely rare and highly valued Imperial Psi Titans. Sacrificing most of it's main armament, the Psi Titan is equippped with a gigantic carapace mounted Censorium dome. The dome contains numerous of the Imperium's most powerfull Sanctioned Psykers. Unlike the much smaller Censorium Domes mounted on Emperor Class titans the Psi titan'sdome has both defensive and offfensive capabilities; it's very construction seems to focus and amplify Warp energy. This makes the Psi titan an extemely potent weapon against enemies who field lots of psykers.

Psi Titans vary immensely in design. Some are dedicated psychic "beacons", some more like oridinary battle titans. Most are a mix somewhere in between. The most common variant Psi titan mounts a relatively small dome which houses a gigantic Psy-Cannon similar -but much bigger- to the those used by the Grey Knight Daemonhunters.

The Divisio Telepathica is believed to be secretly based somewhere within the Solar System similarly to the Grey Knights. When the Divisio is called to arms it is usually only in times of dire crisis and even then only a handfull of titans are ever deployed. It would be uncommon to find more than a single Psi titan fighting on any planet as these machines are so highly treasured that the loss of just one is a further step towards damnation of Mankind


675-700 points

Type_________Speed_________Armour______Close Combat________Firefight
War Engine___20cm_____________4+____________3+_________________3+

DC6, 4 Void Shields
Fearless, Reinforced Armour, Walker

Titan Nemesis Doomfist______(base contact)________Extra Attacks (+3), Titan Killer (d3)

Titan Psycannon____________(60cm)______________BP3, Macro Weapon

Censorium dome____________(30cm)______________*Warp quake, Inspiring *(The censorium dome confers the warp quake ability with a 30cm range)


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 6:28 am 
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I haven't had time to prep the next version of the list but with a 5 day weekend looming I should be able to do it!
Also, should get time to begin modeling of the Dreadknight :) If I am feeling like traveling I may go buy some GK Terminators, too.


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 6:51 am 
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fattdex wrote:
If I go here they move 35 http://www.games-workshop.com/MEDIA_Cus ... _Oct09.pdf
If I go to NetEA version the move 30 :P most players round our club/area use rulebook space marines. potato/potato

Is this the same club where people play Phantoms with Jump Packs??? :D


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 7:17 am 
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Yes, it is the same club that won Heavy Bolter 2009 and Heavy Bolter 2010 (ooh zing :D )


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 7:44 am 
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fattdex wrote:
Yes, it is the same club that won Heavy Bolter 2009 and Heavy Bolter 2010 (ooh zing :D )

Well sure they won! They were using Phantoms with Jump Packs!!! :D ::) ;)


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 7:47 am 
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Weirdly, the Steel Legion army that won had no jump pack Phantoms :P


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 10:00 am 
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fattdex wrote:
If I go here they move 35 http://www.games-workshop.com/MEDIA_Cus ... _Oct09.pdf
If i go to NetEA version the move 30 :P most players round our club/area use rulebook space marines. potato/potato


Also, that's section 1-4, which doesn't contain any unit stats apart from for the training scenarios. Yes, one of the training scenarios has them mistakenly at 35cm, but the online section 5 (the army lists) has them correctly as 30cm.

Using them as 35cm because a training scenario has them with it is pretty torturous logic.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320001_EPIC_updated_rulebook-sections_5_Oct09.pdf
Attachment:
smam.jpg
smam.jpg [ 207.89 KiB | Viewed 2277 times ]


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 10:06 am 
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Just chiming in to agree, anything that says Assault Marines have a speed of 35cm is a typo.

Assault Marines have never had a speed of 35cm in any Epic: Armageddon publication either by GW or the NetEA project.

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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 10:17 am 
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Ok chaps it is agreed for about two pages now :-p


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 10:26 am 
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Not really, your last comment on the matter was the one I quoted.


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 11:55 am 
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It has carried over 2 pages and is irrelevent to this thread now, I don't know why you keep going on about it- stay on topic please.


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 Post subject: Re: Grey Knights [release 1.0.0]
PostPosted: Tue Apr 19, 2011 12:01 pm 
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Quote:
I don't know why you keep going on about it

I assume because the last post you had made on the topic indicated you still believed that they had a speed of 35cm?

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